Movement Speed in Warlords of Draenor

In this post I’m going to discuss movement speed bonus in Warlords of Draenor, which ones stack, which don’t and how they interact. Rather than me waffling on I think I’ll just quote the developers from the Patch 6.0 patch notes as they explain it far better than I could.

From the Developers
The logic of how various movement speed bonuses stack (or don’t) has generally been inconsistent and poorly explained. Under the old set-up, each movement speed bonus would become more powerful when combined with another, so we would limit what can stack with what, and prevent certain abilities from being used when another one is already in effect. We decided to change the movement speed system to make it more transparent, with rules about stacking that are easier to understand, and with fewer restrictions.

Previously, multiple movement speed modifiers on you were multiplicative, meaning that if you had two different +25% movement speed bonuses, they resulted in a total movement speed of 56% (1.25*1.25 = 1.56).

Movement speed bonuses have been changed to be additive. The previous example with two different +25% movement speed bonuses would result in a total movement speed of +50%. The logic governing which bonuses stack with others has been simplified as well.

  • Movement speed buffs that are temporary or could be applied to other players are considered exclusive, their effects do not stack, and only the highest bonus gets applied (in addition to non-exclusive movement speed buffs).

Source –

Passive Movement Speed Bonuses for Feral Druids

  • Movement speed buffs that are self-only or is a passive effect are considered non-exclusive, and will now all stack together additively.

Cat Form
All passive movement speed increases available in Cat Form in Warlords of Draenor.

Baseline Speed = 100%
Night Elf racial Quickness = +2%
Talent Feline Swiftness = +15%
Enchantment: Gift of Critical Strike (Cloak) = +10%
Cat Form = +30%
Total passive movement speed = +157%
Night Elf racial Elusiveness = +5% (only while Prowling)
Total passive movement speed = +162% while Prowling.

Before Warlords of Draenor the old Cat Form bonus (+25%), the Feline Swiftness talent (+15%) and old boot enchant (+8%) stacked multiplicatively;
= 1.25 * 1.15 * 1.08
= 155%.

We have gained a 7% boost from the Warlords of Draenor changes;
= 162% – 155%
= 7%.

Travel Form
Even though the tool tip doesn’t indicate value, Travel Form still increases movement speed by 40%. Travel Form also stacks with all of the bonuses listed above bar the Cat Form and Prowling bonuses.

Baseline Speed = 100%
Night Elf racial Quickness = +2%
Talent Feline Swiftness = +15%
Enchantment: Gift of Critical Strike (Cloak) = +10%
Travel Form = +40%
Total passive movement speed = +167%

Movement Speed Tertiary Stat
In Warlords of Draenor, movement speed (Speed) is a tertiary stat that can appear on gear. Tertiary stats are stats which have a small chance to be found on gear and appear in green text underneath secondary stats. As far as I know movement speed can appear in any slot. I personally have had it on a helm, a chest, a weapon and a trinket.

Movement Speed on gear

I currently have three pieces of gear with the movement speed tertiary stat on them including my helm, weapon and a trinket. The stat appears in green text below the secondary stats.

Movement speed is unique in that unlike the other tertiary stats it doesn’t scale linearly, suffering from diminishing returns. This means that the gain per stat point decreases as stat points increase. Aggixx was very helping in figuring all of this out. You can see our discussion on the Fluid Druid Forums.

Movement speed tertiary stat forumula

X is the amount of movement speed rating you have and y is the percentage after diminishing returns.

Regardless of scaling or diminishing returns, what ever amount of movement speed tertiary stat you have will stack additively with all other passive movement speed bonuses. When you mouse over speed stat in your character pane, you can given a break down of your speed bonuses where you can see how much the tertiary stat contributes to your total movement speed.

movement speed mouse over

With all the buffs mentioned above, while prowling, I am at 162% movement speed. The three pieces of gear with movement speed on them contribute 9% to my total movement speed, bringing it to 171% (162% + 9%).

In Patch 6.1 all tertiary stats were buffed to provide about four times as much per stat point. All information in this post is from after this patch. Unfortunately I don’t have any numbers from before the patch to do a comparison. Buffs are buffs so I’ll take them.

Non Druid Passive Movement Speed Effects
There aren’t many in this category, but the most common one you will encounter will be from Windwalker Monks – Stance of the Fierce Tiger which grants a 10% movement speed bonus. This stacks with all other passives mentioned above including Travel Form, however it is only active while you are in range of the Monk. While in range the buff appears with other buffs in the top left corner of your UI by default with no duration beneath it. When you move out of range you get a 10 second duration timer before the buff wears off. It goes back to having no duration timer if you move back in range.

The other one you are likely to encounter is the Miner’s Coffee from your garrisons mine. This item grants a 20% speed bonus stacking five times for a maximum of 100% movement speed increase, but only while in the garrison mine. This boost stacks with all passives listed above and all temporary bonuses. I’ve found that three stacks of coffee is the optimal amount given the collection rate and my already high amount of passive movement speed.

Temporary (activated) Movement Speed Bonuses

  • Movement speed buffs that are temporary or could be applied to other players are considered exclusive, their effects do not stack, and only the highest bonus gets applied (in addition to non-exclusive movement speed buffs).

Dash is a temporary movement speed bonus increases your speed by 70% for 15 secs. This stacks additively with all passives listed above accept Travel Form as you need to be in Cat Form to benefit from Dash. With all the buffs mentioned above (Cat Form, Feline Swiftness, Cloak enchant, Night Elf racial) Dash will increase your movement speed to 227% normally or 232% while Prowling.

Stampeding Roar
Similar to Dash, Stampeding Roar is also a temporary movement speed bonus increases your speed by 60% for 8 secs. It also stacks additively with all passives listed above and can be used in any form.

Humanoid / Bear Form

  • Baseline (100%) + Racial (2%) + Talent (15%) + Enchant (10%) + Stampeding Roar (60%) = 187%.

Cat Form

  • Non Prowling – Baseline (100%) + Racial (2%) + Talent (15%) + Enchant (10%) + Cat Form (30%) Stampeding Roar (60%) = 217%.
  • Prowling – Baseline (100%) + Racial (2%) + Talent (15%) + Enchant (10%) + Cat Form (30%) + Prowling (5%) + Stampeding Roar (60%) = 222%.

Travel Form

  • Baseline (100%) + Racial (2%) + Talent (15%) + Enchant (10%) + Travel Form (40%) Stampeding Roar (60%) = 227%.

NOTE – If you activate Stampeding Roar while Dash is active, Dash will override it i.e. you wont gain any affect from Stampeding Roar. However, anyone within range around you will benefit. It may be worth using a cancel aura macro that cancels Dash when you activate Stampeding Roar. Dash automatically cancels Stampeding Roar if you it active because it is the stronger effect of the two.

#showtooltip Stampeding Roar
/cancelaura Dash
/use Stampeding Roar

This is the activated racial ability for Worgens’ increasing movement speed by 40% for 10 secs. This can be activated in all forms.

Humanoid / Bear Form

  • Baseline (100%) + Talent (15%) + Enchant (10%) + Darkflight (40%) = 165%.

Cat Form

  • Non Prowling – Baseline (100%) + Talent (15%) + Enchant (10%) + Cat Form (30%) + Darkflight (40%) = 195%.
  • Prowling – Baseline (100%) + Talent (15%) + Enchant (10%) + Cat Form (30%) + Prowling (5%) + Darkflight (40%) = 200%.

Travel Form

  • Baseline (100%) + Talent (15%) + Enchant (10%) + Travel Form (40%) Darkflight (40%) = 205%.

Engineering Tinker
To my knowledge a new engineering speed boost has not been created for Warlords of Draenor so I still use Nitro Boosts from Mists of Pandaria. Since the release of Warlords of Draenor the Nitro Boosts have been changed to provided a reduced speed increase while in dungeons. In the open world and in your garrison, it provides a speed boost of 150% stacking additively with all passives – talents, enchants, forms and tertiary stats. However, when you are inside a dungeon or raid, it only gives you a 70% increases even though the buff still says 150%.

Fuel leaks can still happen and it’s based of a percentage of your HP, meaning you can’t completely ignore the damage. There is still a chance for you to be blown straight up in the air as a malfunction too. Proceed with caution.

Final Thoughts
As I mentioned in the last post I did about movement speed, good players do more than just top dps charts. Knowing your moment increasing options and what spells are available in a raiding context will improve your personal performance and in the case of Stampeding Roar, your teams performance. Movement speed increases contribute by allowing more up time on the boss and therefore more dps, they can reduce the amount of damage you take and help the raid with fight mechanics. Learning to utilize all of your abilities will make you a better player.

Have you been lucky enough to get a gear drop with movement speed on it? Has it made a noticeable difference to your maneuverability? Do you think it’s an interesting stat? Are my calculations correct? Let me know what your thoughts are. You can leave a comment on the post, send me an email at, send me a tweet @Elamari_ or leave a comment on the File Under Feral Facebook page


Ask Mr. Robot Combat Infographics

Analysing combat logs to figure out why your raid is dying can be very intimidating and confusing. No longer shall you have to sift through an endless stream of numbers thanks to a new feature Ask Mr Robot have developed called Combat Infographics.

WARNING! – This post is going to be a bit long. I will do my best to break it up into manageable chunks, but it will still be quite long. Please take your time reading and if you have any questions please feel free to email me, tweet me or comment. Thank you.

What this feature does is it takes a combat log you submit and presents data such as DPS, potion usage, avoidable damage and details about specific mechanics of an encounter and displays them with an info graphic. This is a very visually appealing and much easier way to understand what your raid is doing well and what they can improve on. One really great feature is that you can see how well your raid team compares to other raid teams completing the same encounter. Ask Mr. Robot collects data from all the combat logs uploaded to calculate median values. Scored above the median value in a given metric gives your raid team a better score.

I wont be going into how to set up the addon and desktop app, there is a guide and a video on their website. There will be screen shots throughout the post and here is the link to the actual log where you can interact with it.

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Patch 6.1 Survival Guide

Patch 6.1 is dropping this week and Ferals are in for some buffs! Let’s have a look. Patch Notes for the PTR are here and MMO Champion has a guide here and a notes here.

Single Target Buffs
Feral single target damage has dropped off as other classes have geared up. Ferals have historically not scaled well with gear increases and often need buffs as the expansion goes on (Savage Roar was buffed to 40% from 30% in Siege of Ogrimmar). To help address this we see some buffs to Ferocious Bite, Shred and Rip.

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Cat Nap #10 – The Nexy Show episode 22 Community Spotlight

My blog was lucky enough to be featured in the community spotlight segment of episode 22 of The Nexy Show –

The Nexy ShowThe Nexy Show is a World of Warcraft & Gaming Podcast hosted by Esmeralda Sky and BigHair! They are two real life friends who share a love for gaming! We are a general gaming podcast but we are currently focusing more on World of Warcraft. The gaming content in our show depends on what games we are playing at the time.

Follow the hosts and show on Twitter:


Highmaul Raiding Feral Druid POV

With the release of Blackrock Foundry less than a week away I thought it was time to get this post out. So let’s have a look at Highmaul from a Feral Druid’s point of view.

Kargath Bladefist
I really like this fight, it is a great introductory boss. For Feral Druid’s it’s basically a second Butcher (read Patchwerk) fight. Incarnation and Bloodtalons are your go to talents. Our poor AOE damage means that we wont be assigned to the Chain Hurl group allowing us to focus on our single target damage. I found that you can use Skull Bash to charge back into the boss after the knockback from Kargath channeling Chain Hurl. I did try using Feral Charge, but Skull Bash is just as good. More for the Heroic version of the fight, but watch out where the ranged are positioned when they are targeted for his Berserker Rush. If the target is behind you and the boss turns around you can get 2 shot very easily. The damage on normal allows you to take several seconds worth of damage. On Mythic I think it’s likely a one shot. The Glyph of Stampeding Roar may help some of your ranged with the Berserker Rush, but it depends on your raid comp, there may be enough other speed boosts so yours isn’t needed. Check with your raid leader. Feel free to roll some Rejuv’s on the Impaled tank too, every bit of utility contributes to the success of the team.

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Feral Druid Macros in Warlords of Draenor

This is an update post of my current macros now that Warlords of Draenor is live. As with keybinding there is no one “correct” set up but you may find some of these useful. It’s common for players to use mouse over macros for healing spells and de-cursing, but I have a separate addon I used for those applications so unfortunately I wont be discussing mouse over macros.

1. Berserk, Incarnation & Tiger’s Fury Macro
Berserk and Incarnation are both on 3 min cool downs making them ideal to macro together. However there are some issues with it because Incarnation triggers a global cool down (GCD). This can sometimes cause Berserk to activate and not Incarnation when the macro is activate during another GCD. Some people suggest having Incarnation on a separate bind  “to prevent unnecessarily losing 1 second of the Berserk buff, but this is a small gain“. This macro will also will activate Tiger’s Fury every time it is pressed and is available.

#showtooltip Berserk
/use Incarnation: King of the Jungle
/use Berserk
/use Tiger's Fury

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Feral Druid Keybinds in Warlords of Draenor

Now that I have reached level 100 and have access to all of my abilities, spells and talents it’s time to look out how to place them on my bars. The purpose of this post is to show what my kindbindings are and give some tips for people looking to learn. I’m not going to go into ‘how to keybind‘ but I will link some articles for those who would like to read more.

Where I currently stand
I am still progressing from clicking to keybinding so I still have some spells that aren’t keybound e.g. my mount, Travel / Flight Forms, Mark of the Wild and others. I also use the addon Clique for spells that interact with raid frames like Rebirth, Remove Corruption, Soothe, Entangling Roots, Rejuvenation etc… This is mainly for easy targeting as Clique functions very similarly to mouse over macro’s but without the need for a keyboard press, bar space or target select + activation. I’ve talked about why I use Clique in greater detail and how to set it up in this post.

My keyboard set up
My keyboard is set up to have my core rotation, defensive abilities and some utility spells bound. Below is an image of a keyboard showing which buttons I have bound.

keybinds by type

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