Just the tip?

This post is going to be a little different. Rather than focusing specifically on Feral Druids, I want to talk about social norms, expectations and my personal experiences.

The “Event”
A few weeks back asked in trade chat to use an enchanters hut. I was immediately invited to a group by a person, no whispers or anything. I used their enchanters hut and after about 2 minutes when I was finished, I found the player and attempted to trade them a 50 gold tip. This is where things started to go south.

The player cancelled the trade, then began to abuse me through whisper. See the image below for the whisper transcript. I was basically being called cheap for only offering 50 gold, because I would be able to make money of the shards + the service being provided. While this is certainly true in a vacuum there are some issues I’d like to point out in making my case.

  1. Inviting a player to use your garrison has a time and effort investment that is barely above zero.
  2. During this event, I used this persons garrison for about 2 minutes or less. This small amount of time requires no effort or supervision from the player. They are free to leave their garrison as I am still able to use the enchanters hut. As with time and effort, the inconvenience is basically negligible.
  3. In order to trade this person their tip, I had to go down into their mine, which probably took longer than what it took my to DE all my items. Then to have them reject my tip just really grinds my gears. Considering the alternative is me just leaving group with no tip or thank you. To have my effort through back at me is really frustrating.
  4. Finally, nothing was discussed before hand. As I mention at the start of this post, I was simply invited to group with no negation of costs for services provided. I’ve been stung on deals before where costs weren’t discussed at the start such as Titansteel cooldowns during Wrath of the Lich King.

After becoming really frustrated I ended up leaving party, but it left my thinking. How much is an acceptable amount to tip a player for a service they provide?

Tipping

My conversation with the player about the tipping amount.

As you can see I was being very short (probably rude) myself. I let my frustration take hold. After trying to do the right / expected thing and being abused I cut my losses and left them to their devices.

Tipping in World of Warcraft
I first playing World of Warcraft during the Burning Crusade. As someone who has lived their entire life in Australia, a country which doesn’t ‘tip’ as such, this was my first exposure to the social expectation of tipping for services. In the context of World of Warcraft I can see the need for tipping as it represents payment for consumer services more than a “tip”, which colloquially means a little something extra in addition to regular costs. I have commonly tipped for:

  • Enchanters services – For those newer players, before enchanting vellums were introduced, to get an item enchanted you needed to physically find an enchanter. Once you found one you then opened trade with them and placed the item to be enchanted into the “can not be trade” section in the trade window. The enchanter would then place the enchant on the item and both player hit trade and the item becomes enchanted. Tipping would vary depending on  the type of enchant and whether you provided the materials or the enchanter did.
  • Jewlcrafting services – Similar to enchanting gems could be bought raw and traded to a JC to be cut, or they could be bought of the AH. Gems were similarly charged, but some rarer stat combinations or epic gems usually warranted a higher price.
  • Mage ports – Before there were portals in every capital city to everywhere, Mages were often hired for the teleports and you would tip them for their service. This cost was by far the lowest as you were basically covering the reagent cost + their time, which much like the garrison was not much, unless they first had to come to you.
  • Garrison Dailies – This is a much more recent event. More often than not, it’s people just looking for Harrison Jones or the profession trader.

In these scenarios, I have tipped what I thought was appropriate. It took me a while to get the knack down, as I was originally over tipping, but after a bit I have gained a good understanding of what services are worth.

How much?
And now we are at the crux of the matter. How much is an appropriate amount to tip someone for using their enchanter hut? I’ve created a quiz for you to respond as I would really like to know what the community thinks. Please feel free to add in your own input (you can select more than one option).

How much do you tip for using a player garrison? Have you even been acused of tipping not enough? Are you a generous tipper? Let me know what your thoughts are. You can leave a comment on the post, send me an email at fileunderferal@gmail.com, send me a tweet @Elamari_ or leave a comment on the File Under Feral Facebook page http://www.facebook.com/FileUnderFeral.

~Elamari

Blackrock Foundry Part 1

My raid team as been steadily progressing through normal Blackrock Foundry and I thought it’s about time to take a look at it from a Feral Druids point of view. One of the advantages of BRF is it’s winged design, allowing for each team to clear bosses in multiple orders. In this post, bosses will be listed in the order we defeated them.

Gruul
This boss is a good single-target dps encounter, perfect for Bloodtalons. There is very little movement and no adds or AOE required. From a DPS perspective, there are only two things you need to worry about. The first is the Cave In ability. This places a void zone on the ground you need to avoid. This is only moderately annoying. It may cause your group to have to move or may block you exit if you get targeted by his next ability Shatter. If you get targeted by this ability, you need to run out of the raid and make sure you are at least 8 yards away from any player. Gruul has quite a large hit box and I’ve found it possible on several occasions to far enough away to avoid Shatter damage, but still be able to dps the boss. This is a good thing to try to increase your dps uptime. However it’s really susceptible to RNG e.g. two people running the same direction, or the tank moves the boss etc… Good introductory fight. Practice your single target rotation.

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Movement Speed in Warlords of Draenor

In this post I’m going to discuss movement speed bonus in Warlords of Draenor, which ones stack, which don’t and how they interact. Rather than me waffling on I think I’ll just quote the developers from the Patch 6.0 patch notes as they explain it far better than I could.

From the Developers
The logic of how various movement speed bonuses stack (or don’t) has generally been inconsistent and poorly explained. Under the old set-up, each movement speed bonus would become more powerful when combined with another, so we would limit what can stack with what, and prevent certain abilities from being used when another one is already in effect. We decided to change the movement speed system to make it more transparent, with rules about stacking that are easier to understand, and with fewer restrictions.

Previously, multiple movement speed modifiers on you were multiplicative, meaning that if you had two different +25% movement speed bonuses, they resulted in a total movement speed of 56% (1.25*1.25 = 1.56).

Movement speed bonuses have been changed to be additive. The previous example with two different +25% movement speed bonuses would result in a total movement speed of +50%. The logic governing which bonuses stack with others has been simplified as well.

  • Movement speed buffs that are temporary or could be applied to other players are considered exclusive, their effects do not stack, and only the highest bonus gets applied (in addition to non-exclusive movement speed buffs).

Source – http://us.battle.net/wow/en/blog/15682579#movement_speed

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Ask Mr. Robot Combat Infographics

Analysing combat logs to figure out why your raid is dying can be very intimidating and confusing. No longer shall you have to sift through an endless stream of numbers thanks to a new feature Ask Mr Robot have developed called Combat Infographics.

WARNING! – This post is going to be a bit long. I will do my best to break it up into manageable chunks, but it will still be quite long. Please take your time reading and if you have any questions please feel free to email me, tweet me or comment. Thank you.

What this feature does is it takes a combat log you submit and presents data such as DPS, potion usage, avoidable damage and details about specific mechanics of an encounter and displays them with an info graphic. This is a very visually appealing and much easier way to understand what your raid is doing well and what they can improve on. One really great feature is that you can see how well your raid team compares to other raid teams completing the same encounter. Ask Mr. Robot collects data from all the combat logs uploaded to calculate median values. Scored above the median value in a given metric gives your raid team a better score.

I wont be going into how to set up the addon and desktop app, there is a guide and a video on their website. There will be screen shots throughout the post and here is the link to the actual log where you can interact with it.

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Patch 6.1 Survival Guide

Patch 6.1 is dropping this week and Ferals are in for some buffs! Let’s have a look. Patch Notes for the PTR are here and MMO Champion has a guide here and a notes here.

Single Target Buffs
Feral single target damage has dropped off as other classes have geared up. Ferals have historically not scaled well with gear increases and often need buffs as the expansion goes on (Savage Roar was buffed to 40% from 30% in Siege of Ogrimmar). To help address this we see some buffs to Ferocious Bite, Shred and Rip.

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Cat Nap #10 – The Nexy Show episode 22 Community Spotlight

My blog was lucky enough to be featured in the community spotlight segment of episode 22 of The Nexy Show – http://thenexyshow.podbean.com/e/episode-22-warcraft-crowfall-dying-light-boom-beach/.

The Nexy ShowThe Nexy Show is a World of Warcraft & Gaming Podcast hosted by Esmeralda Sky and BigHair! They are two real life friends who share a love for gaming! We are a general gaming podcast but we are currently focusing more on World of Warcraft. The gaming content in our show depends on what games we are playing at the time.

Follow the hosts and show on Twitter:

~Elamari

Highmaul Raiding Feral Druid POV

With the release of Blackrock Foundry less than a week away I thought it was time to get this post out. So let’s have a look at Highmaul from a Feral Druid’s point of view.

Kargath Bladefist
I really like this fight, it is a great introductory boss. For Feral Druid’s it’s basically a second Butcher (read Patchwerk) fight. Incarnation and Bloodtalons are your go to talents. Our poor AOE damage means that we wont be assigned to the Chain Hurl group allowing us to focus on our single target damage. I found that you can use Skull Bash to charge back into the boss after the knockback from Kargath channeling Chain Hurl. I did try using Feral Charge, but Skull Bash is just as good. More for the Heroic version of the fight, but watch out where the ranged are positioned when they are targeted for his Berserker Rush. If the target is behind you and the boss turns around you can get 2 shot very easily. The damage on normal allows you to take several seconds worth of damage. On Mythic I think it’s likely a one shot. The Glyph of Stampeding Roar may help some of your ranged with the Berserker Rush, but it depends on your raid comp, there may be enough other speed boosts so yours isn’t needed. Check with your raid leader. Feel free to roll some Rejuv’s on the Impaled tank too, every bit of utility contributes to the success of the team.

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