Cat Nap #15 – Feral Druid Design Discussion

There was a good summary on MMO Champion of some discussion between the Feral Druid Community and the developers recently. The main talking point was around the lack of value haste currently has and how that interacts with class design, specifically bleeds vs direct damage.

Link to MMO Champion Post – http://www.mmo-champion.com/content/5530-Frost-Mage-Artifact-Intro-Vodka-Done-Raiding-Blue-Posts-Zarhym-Leaves-Blizzard

Link to Official Forums – http://us.battle.net/wow/en/forum/topic/20742735372?page=2#23

Where do I stand?
I tend to agree with the intent of the developers, in that I would like to see better balance between direct damage and bleeds. When we become to focused in one particular area not only does it highlight our strengths, it also highlights our weaknesses e.g. too much bleed focus penalizes us switching targets. However this hasn’t been seen in game much if at all. All through MOP Swipe and Ferocious Bite were hit like a wet noodle. The Rune of Re-origination pushed the spec further down the bleed focused path.

I agree with the design that haste should not affect the speed that bleed tick at. That would just push us further down the bleed path rather than balancing bleeds vs direct damage. This quote sums it up perfectly:

‘Rake currently does ~500k, and Shred does ~130k. Again, no wonder Haste sucks, when all it gives you is more of those ~130k Shreds, not more Rakes.’

I’m hoping in Legion we can see this balance between bleeds and direct damage become a reality.

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