While I was browsing for some Legion Feral videos on YouTube I came across a video by user BellularGaming. It was a good video but I want to offer some commentary on it. Similar to what I did with Preach’s video for Warloads of Draenor. Head over to BellularGaming’s YouTube channel and check out their content. The Feral Druid video is below. Watch that and let’s get into it.
With Patch 6.2.2 comes some new rares that drop some battle pets and toys, but they are only accessible by flying. Meaning you will need to have earned the Draenor Pathfinder achievement. They are found in two locations, Nagrand and Tanaan Jungle. These rares are soloable as a Feral Druid, but depending on gear, they may take a few attempts.
These rares have a short respawn time, but you can’t farm them as the loot lockout is daily. There is a macro script for each one to tell the status of your lock out. You can copy and paste it from here into your chat or you can make it into a macro. It’s a good idea to flask up, eat some well fed and use your Hyper Augmentation runes and if you have any to spare, pre-potting will speed up the process. So let’s start in Nagrand.
If it returns ‘true’ then you have received your loot for the day. If it returns ‘false’ then you should head out.
Solid single target fight for the most part. If you get targeted with Fel Chakram you can use Skull Bash to get back to the boss after it targets you. In my team we had the melee just run back behind the boss. Using a combination of Dash, Stampeding Roar and Skull Bash, it is possible to stay on the boss while you have Phantasmal Winds. If your group is good at passing the Eye of of Anzu it shouldn’t be a problem. There is a really useful addon called Iskar Assist that can help with the passing of the Eye of Anzu. It’s basically a set of raid frames that shows the buffs debuffs and you just left click on the players unit frame of who you want to pass it too. It’s much simpler and faster than targeting the person and using the extra action button.
I thought I’d get on the ball nice and early and post the first part to Hellfire Citadel. There is a dedicated Raid Strategies forum over at the Fluid Druid where you can share your experiences and see what other Feral’s are doing. I recommend that you have a look.
Not a great first encounter for Feral’s given it’s an AOE fight with lots of short lived adds. What I’ve found is best is to tab Rake and Thrash, but mainly focus on the mobs with the larger health pools such as the Hulking Berserkers. You don’t want to be wasting energy on Shred’s. Using Swipe may yield some extra combo points so I use it when I see Savage Roar coming close to an end, usually around 10-15 secs to ensure I get to 5 combo points. It would be really interesting to hear what other Feral’s do on this encounter given how poor it is for us.
So young kitten, you’re interested in the most challenging 5-man content that Warlords of Draenor has to offer? Well, you’ve come to the right place; I’m Cantor, guild leader of Omen on Emerald Dream EU, Mythic raider and 10 year veteran of World of Warcraft, and I’m here to guide you toward your dreams of those shiny, shiny Gold timed medals. I managed to take Cantor, my Feral Druid, through 9/9 Mists of Pandaria Challenge Modes in late 2013, and 8/8 Warlords Challenge Modes in April 2015.
What should I know?
- Challenge Modes are intense, difficult, timed dungeons that reward a little gear, but mostly bragging rights.
- Gear is scaled down to item level 630 (heroic dungeon blues). Gem sockets, tertiary stats and set bonuses don’t work in here, and the best way to gear up is just to chain-run heroics until you find pieces with the stat combo that you want; for Feral, this is crit and mastery. Crafting 3 pieces of WoD gear and using the re-roll items until you get the correct item suffix (Of The Peerless) is also a good way to do things.
- The dungeons are basically the same as in Heroic, but either with mechanics added or the damage ramped up to insane levels.
- Feral is one of the weakest DPS specs thanks to our abysmal AoE damage; Shadow Priests and Balance Druids also suffer, and Guardian Druids are one of the weaker tanks thanks to their total lack of utility abilities like Anti-Magic Zone, Army of the Dead, Heroic Leap, Roll, Breath of Fire and more; if you want an easy time, go Resto, as they are the strongest healers by a country mile thanks to their run-and-gun healing ability. But hey, we didn’t pick Feral for an easy ride did we?
My raid team as been steadily progressing through normal Blackrock Foundry and I thought it’s about time to take a look at it from a Feral Druids point of view. One of the advantages of BRF is it’s winged design, allowing for each team to clear bosses in multiple orders. In this post, bosses will be listed in the order we defeated them.
This boss is a good single-target dps encounter, perfect for Bloodtalons. There is very little movement and no adds or AOE required. From a DPS perspective, there are only two things you need to worry about. The first is the Cave In ability. This places a void zone on the ground you need to avoid. This is only moderately annoying. It may cause your group to have to move or may block you exit if you get targeted by his next ability Shatter. If you get targeted by this ability, you need to run out of the raid and make sure you are at least 8 yards away from any player. Gruul has quite a large hit box and I’ve found it possible on several occasions to far enough away to avoid Shatter damage, but still be able to dps the boss. This is a good thing to try to increase your dps uptime. However it’s really susceptible to RNG e.g. two people running the same direction, or the tank moves the boss etc… Good introductory fight. Practice your single target rotation.