First I would like to apologise for the lack of content. Real life has been happening a lot lately.
Patch 7.2 goes live tomorrow. This post will cover just the changes relating to Feral Druids. As usual, MMO Champion has a detail on all of the patch features, WoW Head has survival guide up, and there is a good summary guide of things to do on Reddit that I recommend. As always, be sure to check out the Fluid Druid.
Very few changes to Feral. As to be expected, there are some buffs (poor scaling) and a few legendary changes.
Feral Druids now deal 4% more damage with Rake, Shred, Swipe, Thrash, Brutal Slash, Moonfire, Ferocious Bite, Ashamane’s Frenzy, and Rip.A 4% buff isn’t very much, but at least it applies to all abilities and not favouring direct damage over damage over time.
Bloodletter’s Frailty increases the damage you deal to the target by 15% in PvP.
Sephuz’s Secret – Now always grants 10% increased movement speed and 2% Haste. When triggered, this bonus is increased to the current values of 70% movement speed and 25% Haste. The 10% movement speed bonus now stacks with other movement speed bonuses.This legendary is interesting. It was originally a ‘utility’ legendary, but with the buffs it should be closer to par. These buffs should make it more competitive without having to use interrupts and stuns on-cooldown to trigger the proc.
Ekowraith, Creator of Worlds – Now has an additional 658 Haste (@ ilvl 940) as a third bonus secondary stat.It’s a shame that haste is so bad for Feral’s. That said, this tier set having 6 pieces give you more flexibility to keep your 4-set bonus and mix-n-match legendaries. At ilvl 940 (after upgrades) it’s not too bad in stats alone.
As far as legendaries go, this one is not too bad in pure stats. Mastery and crit are the top two for Feral. The three gem sockets lets you double down on the mastery. However the movement speed is pure utility with tenuous throughput.
Chatoyant Signet – Now also increases your Energy regeneration by 5%.More energy seems like it would be good. But if you spam your abilities and are constantly waiting for energy to regenerate, your final cap doesn’t matter. This legendaries requires you to play restrained and really concentrate on your energy management. The buff to energy generation helps offset the downtime from pooling.
Activating Incarnation no longer triggers a global cooldown for any spec.
This is a quality of life change I’ve wanted for two expansions. It’s frustrating that it comes at a time when Incarnation is not the talent of choice. A welcomed change none the less.
It appears that the farm in Mists of Pandaria (Sunsong Ranch) has been fixed also. I have been working my farm to collect the mats to craft some Sky Golem mounts to sell. They have been going for 100-110k. Mostly due to the price of herbs being high, and the ability to pick herbs in this mount without being dismounted. At the farm, the master plough was bugged only ploughing 1 square instead of 4, and there were other bugs with some of the other mechanics, pulling weeds etc. With the Blood of Sargeras trader coming with this patch, the price of herbs will likely drop through the floor, which means the price of the Sky Golem will likely drop. Hopefully not by much, maybe around to 60-70k. I’m two thirds of the way through the mats, so I will finish these batch off and see what the price is.
The Legion pre-expansion patch has been announced for July 19, this Wednesday. As with all pre-expansion patches, we will have access to most of the features of the expansion except for being able to level past level 100, artifact weapons, and the new zones. For the Legion pre-patch this means you will get:
New wardrobe transmog system
New UI changes
Class changes – spells, talents and glyphs
Pre-expansion event – Demon invasions.
In this post I’m only going to cover changes relevant to Feral Druids. WoW Head has a full guide to the pre-patch and the latest PTR patch notes at battle.net.
By pre-purchasing the expansion you get 1 boost to level 100. Pre-purchasing Legion will also grant early access to the Demon Hunter prior to the expansion’s release. During the pre-launch early-access period, players will be able to complete the Demon Hunter’s unique starting experience on the shattered, Legion-corrupted world of Mardum and achieve level 100, leaving them fully prepared to join their allies on the Broken Isles the moment the expansion launches.
There was a good summary on MMO Champion of some discussion between the Feral Druid Community and the developers recently. The main talking point was around the lack of value haste currently has and how that interacts with class design, specifically bleeds vs direct damage.
Where do I stand?
I tend to agree with the intent of the developers, in that I would like to see better balance between direct damage and bleeds. When we become to focused in one particular area not only does it highlight our strengths, it also highlights our weaknesses e.g. too much bleed focus penalizes us switching targets. However this hasn’t been seen in game much if at all. All through MOP Swipe and Ferocious Bite were hit like a wet noodle. The Rune of Re-origination pushed the spec further down the bleed focused path.
I agree with the design that haste should not affect the speed that bleed tick at. That would just push us further down the bleed path rather than balancing bleeds vs direct damage. This quote sums it up perfectly:
‘Rake currently does ~500k, and Shred does ~130k. Again, no wonder Haste sucks, when all it gives you is more of those ~130k Shreds, not more Rakes.’
I’m hoping in Legion we can see this balance between bleeds and direct damage become a reality.
The Legion beta has been data mined and some of the changes are out. Check out WoW Head for the full listing. Because there is so much information, I’ve broken it up into several posts. This post is about Druid Affinities. The other ones are on spell changes and Feral Talents. As always check out the Fluid Druid Forums for good spec discussion.
Affinities In Legion, the talent tree has had a revamp. It’s still in the same format as Mists and Warlords (same levels, pick 1 of 3 choices) but the Dev’s have spiced it up a bit with more spec specific choices. Similar to how the level 100 talents work currently. I’ll discuss talents as a whole in another post, but I want to focus on the level 45 talents in this post called Affinities.
This row of talents lets you pick from from one of the three specs remaining where you will be granted access to some spells and effects from your chosen spec – you will have an affinity for your chosen talent. It’s like a weaker, permanent version of the Mist of Pandaria Heart of the Wild talent. What else is cool is you will get a modified version of your form based on the affinity you have chosen. See below for some images.
Affinities are the new level 45 talents in Legion. A Legion talent tree is up at WoW Head.