Just a quick update on my current keybinds as I’ve made some adjustments my last post on keybinds. I used to click my potions but have now moved them to ‘t’, where Typhoon used to be. Typhoon has been moved to my mouse (Ctrl + Mousewheel down). Healing Touch is still on ‘6’ but is also bound to Alt + ‘q’, which I what I use nearly 100% of the time.
Below is my current adjusted keyindings with no modifiers.
The reasons for the changes were that I found myself using my potions more than Typhoon, but not so often that I needed a good keybind close to my hand. I also used to have Typhoon bound to my mouse back in Mists of Pandaria so it wasn’t a big learning curve to get used to it. Healing Touch was proving too cumbersome to use when ‘5’ was it’s only binding. I still have it bound to my mouse also for mouse over healing with unit frames, but sometimes I just need to use it for my Bloodtalons proc. I’ve become used to hitting ‘q’ with Ferocious Bite and put it there with my main modifier, Alt, and haven’t looked back.
I thought I’d get on the ball nice and early and post the first part to Hellfire Citadel. There is a dedicated Raid Strategies forum over at the Fluid Druid where you can share your experiences and see what other Feral’s are doing. I recommend that you have a look.
Not a great first encounter for Feral’s given it’s an AOE fight with lots of short lived adds. What I’ve found is best is to tab Rake and Thrash, but mainly focus on the mobs with the larger health pools such as the Hulking Berserkers. You don’t want to be wasting energy on Shred’s. Using Swipe may yield some extra combo points so I use it when I see Savage Roar coming close to an end, usually around 10-15 secs to ensure I get to 5 combo points. It would be really interesting to hear what other Feral’s do on this encounter given how poor it is for us.
Patch 6.2 arrive tomorrow and with it comes the new raid Hellfire Citadel. Feral’s are also receiving a small single target buff, much like most other patches. Patch notes can be found here, an (old) Shifting Perspectives right up is at Blizzard Watch, and the PTR discussion at the Fluid Druid is still going.
Single Target Buffs
Again we are receiving some single target buffs.This is to keep us competitive in the single target / two target cleave niche. However I think this highlights our poor scaling. We saw similar sized buffs in Patch 6.1 and in mid-cycle patches in past expansions. Savage Roar has something to do with it I’m betting. They can’t really buff it more than what it’s currently at so we see buffs in other areas.
Final Boss are doing another episode on Feral Druids. This time Stenhaldi is back along with Pawkets. I’ve come up with a few questions which I’ve sent in, but I’m not sure if they’ll make it on the show. We’ll have to watch and see. They steam their show live at http://www.twitch.tv/FinalBossTV. The show starts at 6am Australian Time or 4pm EST (American time). If you miss the show live you can see it on the Final Boss YouTube Channel or via podcast.
1. What can be done to address Feral’s weak AOE damage? Does the buff to Thrash help at all?
2. Does the buff to Thrash make it worth using in the single target rotation?
3. Has Feral’s bad AOE affected the specs representation in mythic content? I see a lot of hyperbolic comments of people being “forced” to play a different class or switch to boomkin or being sat entirely. Do these claims have any merit?
4. Is Savage Roar set too high at 40%? How does this affect the spec with regards to:
How punishing is it for new players and does it make the skill cap too high? Or is that the design intent of the spec? Seems counter intuitive with the Glyph of Savagery.
Scaling – We get incremental buffs each patch, could something else be done?
5. Any thoughts on reworking Druid Talents?
We have two CC tiers with little impact on game play, some options have extremely rare niche uses.
More diversity of the level 90 talents, with Dream of Cenarius being the only real option.
6. Thoughts on Claws of Shivallah? Has it been successful? Does it get much use by PVPers or new players? It’s told to be avoided in all PVE guides. Should it be reworked or removed?
7. Haste historically has been a bad stat for Ferals. Any ideas on how to address this moving forward?
So young kitten, you’re interested in the most challenging 5-man content that Warlords of Draenor has to offer? Well, you’ve come to the right place; I’m Cantor, guild leader of Omen on Emerald Dream EU, Mythic raider and 10 year veteran of World of Warcraft, and I’m here to guide you toward your dreams of those shiny, shiny Gold timed medals. I managed to take Cantor, my Feral Druid, through 9/9 Mists of Pandaria Challenge Modes in late 2013, and 8/8 Warlords Challenge Modes in April 2015.
What should I know?
Challenge Modes are intense, difficult, timed dungeons that reward a little gear, but mostly bragging rights.
Gear is scaled down to item level 630 (heroic dungeon blues). Gem sockets, tertiary stats and set bonuses don’t work in here, and the best way to gear up is just to chain-run heroics until you find pieces with the stat combo that you want; for Feral, this is crit and mastery. Crafting 3 pieces of WoD gear and using the re-roll items until you get the correct item suffix (Of The Peerless) is also a good way to do things.
The dungeons are basically the same as in Heroic, but either with mechanics added or the damage ramped up to insane levels.
Feral is one of the weakest DPS specs thanks to our abysmal AoE damage; Shadow Priests and Balance Druids also suffer, and Guardian Druids are one of the weaker tanks thanks to their total lack of utility abilities like Anti-Magic Zone, Army of the Dead, Heroic Leap, Roll, Breath of Fire and more; if you want an easy time, go Resto, as they are the strongest healers by a country mile thanks to their run-and-gun healing ability. But hey, we didn’t pick Feral for an easy ride did we?
This post is going to be a little different. Rather than focusing specifically on Feral Druids, I want to talk about social norms, expectations and my personal experiences.
A few weeks back asked in trade chat to use an enchanters hut. I was immediately invited to a group by a person, no whispers or anything. I used their enchanters hut and after about 2 minutes when I was finished, I found the player and attempted to trade them a 50 gold tip. This is where things started to go south.
The player cancelled the trade, then began to abuse me through whisper. See the image below for the whisper transcript. I was basically being called cheap for only offering 50 gold, because I would be able to make money of the shards + the service being provided. While this is certainly true in a vacuum there are some issues I’d like to point out in making my case.