Final Boss are doing another episode on Feral Druids. This time Stenhaldi is back along with Pawkets. I’ve come up with a few questions which I’ve sent in, but I’m not sure if they’ll make it on the show. We’ll have to watch and see. They steam their show live at http://www.twitch.tv/FinalBossTV. The show starts at 6am Australian Time or 4pm EST (American time). If you miss the show live you can see it on the Final Boss YouTube Channel or via podcast.
1. What can be done to address Feral’s weak AOE damage? Does the buff to Thrash help at all?
2. Does the buff to Thrash make it worth using in the single target rotation?
3. Has Feral’s bad AOE affected the specs representation in mythic content? I see a lot of hyperbolic comments of people being “forced” to play a different class or switch to boomkin or being sat entirely. Do these claims have any merit?
4. Is Savage Roar set too high at 40%? How does this affect the spec with regards to:
How punishing is it for new players and does it make the skill cap too high? Or is that the design intent of the spec? Seems counter intuitive with the Glyph of Savagery.
Scaling – We get incremental buffs each patch, could something else be done?
5. Any thoughts on reworking Druid Talents?
We have two CC tiers with little impact on game play, some options have extremely rare niche uses.
More diversity of the level 90 talents, with Dream of Cenarius being the only real option.
6. Thoughts on Claws of Shivallah? Has it been successful? Does it get much use by PVPers or new players? It’s told to be avoided in all PVE guides. Should it be reworked or removed?
7. Haste historically has been a bad stat for Ferals. Any ideas on how to address this moving forward?
So young kitten, you’re interested in the most challenging 5-man content that Warlords of Draenor has to offer? Well, you’ve come to the right place; I’m Cantor, guild leader of Omen on Emerald Dream EU, Mythic raider and 10 year veteran of World of Warcraft, and I’m here to guide you toward your dreams of those shiny, shiny Gold timed medals. I managed to take Cantor, my Feral Druid, through 9/9 Mists of Pandaria Challenge Modes in late 2013, and 8/8 Warlords Challenge Modes in April 2015.
What should I know?
Challenge Modes are intense, difficult, timed dungeons that reward a little gear, but mostly bragging rights.
Gear is scaled down to item level 630 (heroic dungeon blues). Gem sockets, tertiary stats and set bonuses don’t work in here, and the best way to gear up is just to chain-run heroics until you find pieces with the stat combo that you want; for Feral, this is crit and mastery. Crafting 3 pieces of WoD gear and using the re-roll items until you get the correct item suffix (Of The Peerless) is also a good way to do things.
The dungeons are basically the same as in Heroic, but either with mechanics added or the damage ramped up to insane levels.
Feral is one of the weakest DPS specs thanks to our abysmal AoE damage; Shadow Priests and Balance Druids also suffer, and Guardian Druids are one of the weaker tanks thanks to their total lack of utility abilities like Anti-Magic Zone, Army of the Dead, Heroic Leap, Roll, Breath of Fire and more; if you want an easy time, go Resto, as they are the strongest healers by a country mile thanks to their run-and-gun healing ability. But hey, we didn’t pick Feral for an easy ride did we?
This post is going to be a little different. Rather than focusing specifically on Feral Druids, I want to talk about social norms, expectations and my personal experiences.
A few weeks back asked in trade chat to use an enchanters hut. I was immediately invited to a group by a person, no whispers or anything. I used their enchanters hut and after about 2 minutes when I was finished, I found the player and attempted to trade them a 50 gold tip. This is where things started to go south.
The player cancelled the trade, then began to abuse me through whisper. See the image below for the whisper transcript. I was basically being called cheap for only offering 50 gold, because I would be able to make money of the shards + the service being provided. While this is certainly true in a vacuum there are some issues I’d like to point out in making my case.
My raid team as been steadily progressing through normal Blackrock Foundry and I thought it’s about time to take a look at it from a Feral Druids point of view. One of the advantages of BRF is it’s winged design, allowing for each team to clear bosses in multiple orders. In this post, bosses will be listed in the order we defeated them.
This boss is a good single-target dps encounter, perfect for Bloodtalons. There is very little movement and no adds or AOE required. From a DPS perspective, there are only two things you need to worry about. The first is the Cave In ability. This places a void zone on the ground you need to avoid. This is only moderately annoying. It may cause your group to have to move or may block you exit if you get targeted by his next ability Shatter. If you get targeted by this ability, you need to run out of the raid and make sure you are at least 8 yards away from any player. Gruul has quite a large hit box and I’ve found it possible on several occasions to far enough away to avoid Shatter damage, but still be able to dps the boss. This is a good thing to try to increase your dps uptime. However it’s really susceptible to RNG e.g. two people running the same direction, or the tank moves the boss etc… Good introductory fight. Practice your single target rotation.
In this post I’m going to discuss movement speed bonus in Warlords of Draenor, which ones stack, which don’t and how they interact. Rather than me waffling on I think I’ll just quote the developers from the Patch 6.0 patch notes as they explain it far better than I could.
From the Developers
The logic of how various movement speed bonuses stack (or don’t) has generally been inconsistent and poorly explained. Under the old set-up, each movement speed bonus would become more powerful when combined with another, so we would limit what can stack with what, and prevent certain abilities from being used when another one is already in effect. We decided to change the movement speed system to make it more transparent, with rules about stacking that are easier to understand, and with fewer restrictions.
Previously, multiple movement speed modifiers on you were multiplicative, meaning that if you had two different +25% movement speed bonuses, they resulted in a total movement speed of 56% (1.25*1.25 = 1.56).
Movement speed bonuses have been changed to be additive. The previous example with two different +25% movement speed bonuses would result in a total movement speed of +50%. The logic governing which bonuses stack with others has been simplified as well.
Movement speed buffs that are temporary or could be applied to other players are considered exclusive, their effects do not stack, and only the highest bonus gets applied (in addition to non-exclusive movement speed buffs).
Analysing combat logs to figure out why your raid is dying can be very intimidating and confusing. No longer shall you have to sift through an endless stream of numbers thanks to a new feature Ask Mr Robot have developed called Combat Infographics.
WARNING! – This post is going to be a bit long. I will do my best to break it up into manageable chunks, but it will still be quite long. Please take your time reading and if you have any questions please feel free to email me, tweet me or comment. Thank you.
What this feature does is it takes a combat log you submit and presents data such as DPS, potion usage, avoidable damage and details about specific mechanics of an encounter and displays them with an info graphic. This is a very visually appealing and much easier way to understand what your raid is doing well and what they can improve on. One really great feature is that you can see how well your raid team compares to other raid teams completing the same encounter. Ask Mr. Robot collects data from all the combat logs uploaded to calculate median values. Scored above the median value in a given metric gives your raid team a better score.
I wont be going into how to set up the addon and desktop app, there is a guide and a video on their website. There will be screen shots throughout the post and here is the link to the actual log where you can interact with it.
Patch 6.1 is dropping this week and Ferals are in for some buffs! Let’s have a look. Patch Notes for the PTR are here and MMO Champion has a guide here and a notes here.
Single Target Buffs
Feral single target damage has dropped off as other classes have geared up. Ferals have historically not scaled well with gear increases and often need buffs as the expansion goes on (Savage Roar was buffed to 40% from 30% in Siege of Ogrimmar). To help address this we see some buffs to Ferocious Bite, Shred and Rip.