Feral Druid Macros in Warlords of Draenor

This is an update post of my current macros now that Warlords of Draenor is live. As with keybinding there is no one “correct” set up but you may find some of these useful. It’s common for players to use mouse over macros for healing spells and de-cursing, but I have a separate addon I used for those applications so unfortunately I wont be discussing mouse over macros.

1. Berserk, Incarnation & Tiger’s Fury Macro
Berserk and Incarnation are both on 3 min cool downs making them ideal to macro together. However there are some issues with it because Incarnation triggers a global cool down (GCD). This can sometimes cause Berserk to activate and not Incarnation when the macro is activate during another GCD. Some people suggest having Incarnation on a separate bind  “to prevent unnecessarily losing 1 second of the Berserk buff, but this is a small gain“. This macro will also will activate Tiger’s Fury every time it is pressed and is available.

#showtooltip Berserk
/use Incarnation: King of the Jungle
/use Berserk
/use Tiger's Fury

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Brawler’s Guild Ranks 8 & 9

Patch 5.3 changed the existing structure of the Brawler’s Guild by removing the old rank 8 bosses to their own rank and adding two additional ranks. There is a comprehensive guide written by kaiadam on the Fluid Druid Forums for ranks one through to the old rank 8. However there isn’t a guide for the new rank 8 and rank 9. Today’s post I will aim to offer some insight, hints and tips into these ranks. WoW Head has a good summary of each bosses abilities that is worth reading. I won’t be explicitly explaining all boss mechanics here.

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Why do players choose the Incarnation talent as Feral?

Something that I have noticed is that it is common for Ferals to take the Incarnation talent, despite the superior dps of the Soul of the Forest (SotF) talent in the same tier. It’s been well established since Mist of Pandaria went live that SofF provides the highest DPS of that talent tier. Popular sources where players can find information about how to gear their character (Official Forums, The Fluid Druid, Icy Veins, Elitist Jerks, Noxxic) all recommend SofF over Incarnation stating that it gives the highest dps. So why do players still take the talent? To give the research I’ve done some context, I’m going to do a compare and contrast of the SofF and Incarnation talents, weighing up the pros and cons of each one and then discuss reasons why players chose the talent.

Talent Description
Each talent operates in a different manner and have several factors can could influences a players decision. I’ve found four main factors that are defining of the each talent.

Incarnation IconIncarnation Soul of the Forest IconSoul of the Forest
On use ability Passive ability
Change in appearance No change in appearance
Emphasis on burst damage Emphasis on finishing move
More management timing other burst spells Less management – more consistent play

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Jin’rokh & Horridon – Guardian POV

Since I have been back raiding with my guild, I have taken up a tanking role instead of a DPS role like I was last expansion. I would like to share my experiences as a Guardian from the first two encounters in Throne of Thunder.

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4 Valuable Feral Druid Macros

Macros are a highly useful function within World of Warcraft. Wowpedia describes what they are nicely;

The purpose of a Macro is to allow you to create some very simple custom actions or tasks, based on the existing game actions. A macro is just a sequence of slash commands, which are executed in order when you execute the macro.

The use of macros will make your play more streamlined & efficient giving you an edge over players who doesn’t use macros. Macros grant you advantages by;

  • Performing multiple actions at once by activating a single action button (mouse clicking or key binding) e.g. combining a spell and an on use trinket.
  • Reducing the number of spells on your bars e.g. combining an offensive cool down with a spell or combining several spells into one button through modifiers.
  • Increasing your throughput by using spells in a more timely & efficient manner.

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5 Things your raid leader should know about Feral Druids

Feral Druids are a complex class on many levels; rotation, utility and play style. More often than not we are just lumped with the other melee damage dealers. Because of the Feral Druids complexity there are some things that often get overlooked or are unknown to raid leaders. This post aims to provide some insight by listing and discussing 5 things that raid leaders should know about Feral Druids.

1. Feral Druids should always attack from behind the target when possible.

It is important for all melee dps to be behind their target because mobs / bosses can’t parry from behind, they can only dodge; therefore your chances of landing a hit are increased. However it is more important for Feral Druids because our primary combo point generating ability, Shred, can only be used behind the target. Targets that can only be attacked from the front (e.g. Ultraxion, Major-Domo Staghelm, Magmaw, Kologarn etc…), put Feral Druids at a damage dealing disadvantage. When ever possible try to position yourself behind the target and discuss this quirk with you raid leader.

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Mists of Pandaria Talents: Tier 4 – Level 60

The Fluid Druid is a blog that I have been following for years. Alaron from the Fluid Druid also writes the Shifting Perspectives column for Ferals and Moonkins at WoW Insider. This week he was discussing the final three talent tiers, levels 60, 75 & 90, from the Mists of Pandaria Talent tree. You can find his post here.

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