Final Boss Feral Druid – Second Pass

Final Boss earlier this week posted a video on Feral Druids in the current Legion beta build. The quick and dirty summary:

  • New spell animations
  • No major game mechanic changes
    • Still Rake, Rip, Ferocious Bite
    • Snap-shotting still exists with Tiger’s Fury, Blood Talons and Savage Roar
  • Savage Roar is now a talent, not baseline
  • Thrash and Swipe now hit 360 degrees instead of a frontal cone

Link to video –

I plan on doing separate posts for talents and the artifact weapon in the future. Stay tuned.



Patch 6.0 Patch Notes – Warlords of Draenor (Part 2)

Welcome to Part 2 of the Patch 6.0 Patch Notes. I decided to split the information up into two posts to make it easier to digest. Part 1 was posted a few days ago and covered General Changes, Button Bloat, Buffs and Debuffs and Class Changes. Part two will cover Racial Traits, Glyphs, Level 100 Talents and Perks. Part 2 covers Racial Traits, Glyphs, Level 100 Talents and Perks.

MMO Champion has the write up of all the changes for all classes and specs. The Inc Bear has the Guardian write up and there is some good discussion over at The Fluid Druid Forums for Ferals.

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The grind that is Pandaria – Quest to level 90

DING level 90 @ 6:26am Thursday 27/09/12.

It was quite enjoyable I must say, however a little grindy in some parts; a bit repetitive but still a great play through. On the Alliance side it took more than 2 hours to get from Stormwind to Pandaria because there were so many people. The first quests were vehicle quests and there seemed to be some sort of internal queue players were placed in before your objectives could be completed which made for some interesting screen shots. I stuck it out finally arriving in Jade Forest around 7:30pm, from a 5pm release. Today for my first post of Mists, I want to talk about the differences I noticed between Beta and live and how that pertains to Feral Druids.

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