In this post I’m going to discuss movement speed bonus in Warlords of Draenor, which ones stack, which don’t and how they interact. Rather than me waffling on I think I’ll just quote the developers from the Patch 6.0 patch notes as they explain it far better than I could.
From the Developers
The logic of how various movement speed bonuses stack (or don’t) has generally been inconsistent and poorly explained. Under the old set-up, each movement speed bonus would become more powerful when combined with another, so we would limit what can stack with what, and prevent certain abilities from being used when another one is already in effect. We decided to change the movement speed system to make it more transparent, with rules about stacking that are easier to understand, and with fewer restrictions.
Previously, multiple movement speed modifiers on you were multiplicative, meaning that if you had two different +25% movement speed bonuses, they resulted in a total movement speed of 56% (1.25*1.25 = 1.56).
Movement speed bonuses have been changed to be additive. The previous example with two different +25% movement speed bonuses would result in a total movement speed of +50%. The logic governing which bonuses stack with others has been simplified as well.
Movement speed buffs that are temporary or could be applied to other players are considered exclusive, their effects do not stack, and only the highest bonus gets applied (in addition to non-exclusive movement speed buffs).
This is an update post of my current macros now that Warlords of Draenor is live. As with keybinding there is no one “correct” set up but you may find some of these useful. It’s common for players to use mouse over macros for healing spells and de-cursing, but I have a separate addon I used for those applications so unfortunately I wont be discussing mouse over macros.
Continuing with the “numbers aren’t the only thing that makes you a good player” theme that has been present in several of my latest posts; I am going to re-visit a previous topic and discuss how it applies to the current raiding tier. The previous post on Stampeding Roar was written before Mists of Pandaria and there have been some minor changes to how players can interact with the spell, primarily through the revised glyph system. The encounter design of the current tier has created several opportunities to use this spell to its fullest potential which I will be exploring in this post.
The old Stampeding Roar tool tip from Cataclysm. (Image from WoW Head)
I have found with my travels through the internet, that information tends to be spread out and difficult to find. There are few one stop sites that provide all the information you are looking for on a particular topic. This is true for documenting movement speed increases, such as which spells, enchants and talents stack together and which don’t. In today’s post I will be looking at this from a Feral Druids perspective as our mobility is one of our strong points. It is important to know what stacks together and what doesn’t so you do not waste stat allocations e.g. enchanting boots for a speed increase when it doesn’t stack with a talent that also increases movement speed is a waste of a potential stats gain.
In this post I will give a basic and brief run through of how movement speed increases are calculated. Then list what movement increasing spells are available to Feral Druids through spells, enchants and talents. Finally to answer my original question, how fast are you going?.
Raid frames are a visual and interactive element of your User Interface (UI) that allow you to view a representation of party and raid members on your screen through a portrait, bar or icon. They can provide you with a wide array of information such as raid member status (alive, dead, ghost), raid member current health & mana pools, current buffs & debuffs etc. The standard UI provided to players includes raid frames. Through the use of addons they can be replaced with different ones or modified in various ways.
This is a screen shot of the standard raid frames. They display what peoples roles are from a role check (tank, healer, damage dealer) in the top left corner of the individual raid frame and buffs like a Priests Power Word Shield.
When you have been playing a certain class long enough you get to know all the in’s and out’s of spells and abilities. One thing that I have noticed in this expansion is the number of druids that simply do not use stampeding roar at all / frequently enough.
Stampeding Roar tooltip for cat form. It is the same for bear for but it costs 15 Rage (Image from Wowhead).