The Fast & the Fur-ious – Guest blog by Cantor, Challenge Modes as Feral in Warlords

So young kitten, you’re interested in the most challenging 5-man content that Warlords of Draenor has to offer? Well, you’ve come to the right place; I’m Cantor, guild leader of Omen on Emerald Dream EU, Mythic raider and 10 year veteran of World of Warcraft, and I’m here to guide you toward your dreams of those shiny, shiny Gold timed medals. I managed to take Cantor, my Feral Druid, through 9/9 Mists of Pandaria Challenge Modes in late 2013, and 8/8 Warlords Challenge Modes in April 2015.

What should I know?

  • Challenge Modes are intense, difficult, timed dungeons that reward a little gear, but mostly bragging rights.
  • Gear is scaled down to item level 630 (heroic dungeon blues). Gem sockets, tertiary stats and set bonuses don’t work in here, and the best way to gear up is just to chain-run heroics until you find pieces with the stat combo that you want; for Feral, this is crit and mastery. Crafting 3 pieces of WoD gear and using the re-roll items until you get the correct item suffix (Of The Peerless) is also a good way to do things.
  • The dungeons are basically the same as in Heroic, but either with mechanics added or the damage ramped up to insane levels.
  • Feral is one of the weakest DPS specs thanks to our abysmal AoE damage; Shadow Priests and Balance Druids also suffer, and Guardian Druids are one of the weaker tanks thanks to their total lack of utility abilities like Anti-Magic Zone, Army of the Dead, Heroic Leap, Roll, Breath of Fire and more; if you want an easy time, go Resto, as they are the strongest healers by a country mile thanks to their run-and-gun healing ability. But hey, we didn’t pick Feral for an easy ride did we?

Continue reading

Advertisements

Blackrock Foundry Part 1

My raid team as been steadily progressing through normal Blackrock Foundry and I thought it’s about time to take a look at it from a Feral Druids point of view. One of the advantages of BRF is it’s winged design, allowing for each team to clear bosses in multiple orders. In this post, bosses will be listed in the order we defeated them.

Gruul
This boss is a good single-target dps encounter, perfect for Bloodtalons. There is very little movement and no adds or AOE required. From a DPS perspective, there are only two things you need to worry about. The first is the Cave In ability. This places a void zone on the ground you need to avoid. This is only moderately annoying. It may cause your group to have to move or may block you exit if you get targeted by his next ability Shatter. If you get targeted by this ability, you need to run out of the raid and make sure you are at least 8 yards away from any player. Gruul has quite a large hit box and I’ve found it possible on several occasions to far enough away to avoid Shatter damage, but still be able to dps the boss. This is a good thing to try to increase your dps uptime. However it’s really susceptible to RNG e.g. two people running the same direction, or the tank moves the boss etc… Good introductory fight. Practice your single target rotation.

Continue reading

Patch 6.0 Feral Druid Survival Guide

Patch 6.0 is scheduled to be released this Wednesday (for those of us in Australia) which is the pre-expansion patch. This patch introduces all of the class mechanics, ability pruning, new spells and changes associated with the new expansion, as is the case with each pre-expansion patch.

Patch notes for the 6.0 PTR can be found here and WoW Head has some guides on the content of the patch as well as summaries of class changes. In this post I will attempt to cover / highlight the major changes for Feral Druid’s so you are prepared on Wednesday. I wont be covering every single change to every spell so be sure to read the patch notes for yourself. I will list the changes and have a discussion at the end.

There is a great guide over at the Fluid Druid for all of your stat weights, rotation, talents and glyphs for 6.0. I recommend checking it out as our stat priority has changed significantly.

Continue reading

Patch 6.0 Patch Notes – Warlords of Draenor (Part 2)

Welcome to Part 2 of the Patch 6.0 Patch Notes. I decided to split the information up into two posts to make it easier to digest. Part 1 was posted a few days ago and covered General Changes, Button Bloat, Buffs and Debuffs and Class Changes. Part two will cover Racial Traits, Glyphs, Level 100 Talents and Perks. Part 2 covers Racial Traits, Glyphs, Level 100 Talents and Perks.

MMO Champion has the write up of all the changes for all classes and specs. The Inc Bear has the Guardian write up and there is some good discussion over at The Fluid Druid Forums for Ferals.

Continue reading

Warlords of Draenor Wish List

I am going to be very busy of the next few weeks to months with uni work so unfortunately posts may be few and far between. Hoping to churn out a few ideas I’ve got back logged. Here is a quick list of some changes I’d like to see for Feral’s in Warlords of Draenor.

Button Bloat
The dev’s have said that they would like to address button bloat by pruning abilities that are not in your core rotation, are not fun abilities and don’t see much use. For Ferals I think this could mean that abilities like Innervate and Hurricane could become Resto / Boomkin only and I think Soothe could be removed from the game, but there are other options as I discussed in my enrage effects post. Additionally with the removal of spells requiring positional requirements I can see something happening with Shred and Ravage.

Continue reading

Brawler’s Guild Ranks 8 & 9

Patch 5.3 changed the existing structure of the Brawler’s Guild by removing the old rank 8 bosses to their own rank and adding two additional ranks. There is a comprehensive guide written by kaiadam on the Fluid Druid Forums for ranks one through to the old rank 8. However there isn’t a guide for the new rank 8 and rank 9. Today’s post I will aim to offer some insight, hints and tips into these ranks. WoW Head has a good summary of each bosses abilities that is worth reading. I won’t be explicitly explaining all boss mechanics here.

Continue reading

Feral Druid Guide to Farming Bloody Coins

The end of expansion doldrums are fast approaching. One of the goals on my bucket list is to collect 200 mounts before the end of the expansion. The first one I tackled was collecting 500 Bloody Coins for the Ashhide Mushan Beast mount. My logic being that it is going to be easiest while the content is current. I can’t image many people hanging out on the Timeless Isle once Warlords of Draenor arrives. I live tweeted my final 10 coins a few weeks back when I earned the achievement. Today’s post is a bit of a guide as to how I went about collecting the Bloody Coins.

Censer tool tip

Are you prepared for the grind? Make yourself familiar with this bad boy. [Image modified from WoW Head]

Continue reading