Legion Patch 7.3 Survival Guide

Patch 7.3 drops tomorrow and with it comes some significant Feral Druid changes. These changes remain unchanged from when they were on the PTR and I covered them then. The TLDR version is:

  • The 33% straight buff is to offset the nerfs to Savage Roar and Bloodtalons, however it should still be a net-positive buff.
  • The devs want to make the spec more approachable to raising the skill floor so the rotation is less punishing. This is why the duration of Jagged Wounds and Savage Roar were extended.
  • Savage Roar no long snap-shots, but updates dynamically. You still want 100% uptime, but it makes up for the dps loss less when you have to pick between refreshing Rip or Savage Roar.
  • Prowl and Rebirth are good quality of life changes. Nothing worse than shifting into humanoid form when battle rezzing.
  • Thrash and Swipe had their energy costs reduced which will help with AOE.
  • Thrash generates a combo point when used. This effect is now baseline from the Tier 19 two piece bonus. This change is a long time coming. You wont have to worry about juggling gear to keep the 2 two piece bonus.

*-*-*-* PATCH NOTES *-*-*-*

  • All Specs
  • Feral
  • Feral’s updates are focused on addressing two issues with the spec: reducing the dominance of complexifying talents such as Savage Roar, Jagged Wounds, and Bloodtalons, and reducing the damage gap between learning the spec and playing it perfectly. Feral has traditionally been a high skill-cap spec, and we have no intention of changing that, but this suite of updates should make the spec more approachable and less punishing for those still learning its nuances.
    • All damage increased by 33%.
    • Bloodtalons damage bonus reduced to 20% (was 50%), and now additionally procs from casting Entangling Roots.
    • Elune’s Guidance cooldown reduced to 30 seconds (was 45 seconds), and combo points granted reduced to 5 + 5 over 5 seconds (was 5 + 8 over 8 seconds).
    • Fixed a bug with Incarnation: King of the Jungle, where Ferocious Bite’s optional additional 25 energy cost wasn’t being reduced by 50% as intended.
    • Incarnation: King of the Jungle now only allows the use of Prowl while in combat once throughout its duration, and now reduces the cost of all Cat Form abilities by 50% while active (was 60%).
    • Jagged Wounds now causes your Rip, Rake, and Thrash abilities to deal the same damage as normal, but in 20% less time (was 33%).
    • Moment of Clarity damage bonus to affected abilities increased to 20% (was 15%), and now affects Brutal Slash.
    • Predatory Swiftness no longer affects or is consumed by Rebirth.
    • Sabertooth damage bonus to Ferocious Bite increased to 20% (was 15%).
    • Savage Roar,duration increased by 50% at all combo point levels, and damage bonus reduced to 15% (was 25%).
    • Tear the Flesh (Artifact trait) now increases damage dealt by Rake by 6% (was 7%) per rank.
  • The following talents have shifted around in the talent tree to provide more choices and allow for better balanced options.
  • The rhythm and pacing of AoE situations should now feel more consistent with the rest of Feral’s abilities.
    • Swipe Energy cost reduced to 40 (was 45).
    • Thrash Icon Thrash Energy cost reduced to 45 (was 50).
    • Thrash Icon Thrash Now generates 1 combo point if it hits a target.
  •   Savage Roar is generally maintained at full uptime, so the “deals increased damage for their full duration” on it provided no gameplay, only added complication. In comparison, Tiger's Fury Icon Tiger’s Fury and Bloodtalons still provide interesting gameplay due to their limited nature.
    •   Savage Roar now increases the damage of Feral damage over time effects dynamically, based on whether Savage Roar is active or inactive at the time of dealing damage. Previously, Feral damage over time abilities dealt a set amount of total damage over their full duration based on whether Savage Roar was active or not when the damage over time abilities were cast. Tiger’s Fury and Bloodtalons functionality remains unchanged.

~Elamari

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Feral Druid Addon Review – dotfocus

Since early Wrath of the Lich King, I have used the Bad Kitty addon to track my bleeds and Savage Roar. It could be customised to show icons and a few other things, but I used it for the timer bars. Unfortunately it has not / is not being updated for Legion, which means I have to find a new addon. Enter DotFocus.

DotFocus is a buffs / debuffs tracker that can also monitor energy, combo points, and much more. This is the followup addon of the very successful DroodFocus by Meranannon, now adapted for Legion compatibility. While it has huge functionality, I want it just for timer bars to replace Bad Kitty. In this post I will go through the process I used to set up.

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Legion Patch 7.2 Survival Guide

First I would like to apologise for the lack of content. Real life has been happening a lot lately.

Patch 7.2 goes live tomorrow. This post will cover just the changes relating to Feral Druids. As usual, MMO Champion has a detail on all of the patch features, WoW Head has survival guide up, and there is a good summary guide of things to do on Reddit that I recommend. As always, be sure to check out the Fluid Druid.

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Legion Patch 7.1.5 Survival Guide

Patch 7.1.5 goes live today. It brings with it a lot updates and new content. This post will cover just the changes relating to Feral Druids. As usual, MMO Champion has a detail on all of the patch features. Icy Veins has a video and a post about the changes, and WoW Head has survival guide up.

Feral Changes
Most of the changes are buffs, which is always a good thing. However there are a few nerfs. Talent choices remain the same and our spell priority (rotation) stays the same.

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Legion Feral Druid Hidden Artifact Appearance

Each artifact weapon has a hidden appearance associated with it. This post will cover how to obtain the Feral Druid hidden appearance.

Acknowledgements
I would like to acknowledge the comment contributors at WoW Head for this in depth detail which greatly helped me. I am also not the original author of the macros and scripts in this post. Credit to the authors in the comments at WoW Head.

What is the Feral Druid hidden artifact appearance?
Feral Druids get what is called Feather of the Moonspirit. It is a bird like appearance complete with feathers and a beak for your Cat Form. Pretty much identical to the cat mobs in Azsuna.

The Feral Druid hidden artifact appearance - Feather of the Moonspirit

The Feral Druid hidden artifact appearance – Feather of the Moonspirit. (Image source: WoW Head)

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Which item is better? How to compare items

Sometimes when a item drops it can be difficult to tell if it’s an upgrade over your currently equipped item. Especially if the secondary stats are different. Maybe haste is your best stat, and is on your current gear, and the new item has crit, which isn’t as good as haste, but the item also has more main stats. How do you tell if it is really an upgrade?

Luckily, there is a way to mathematically calculate if this new item is a true upgrade over you current gear i.e. increase your throughput. It is done using stat weights and some simple multiplication and addition.

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Legion Patch 7.1 Survival Guide

This week Patch 7.1 was released on October 26. With it comes some new content including:

  • New Karazhan mythic dungeon
    • Entry to the dungeon require attunement. There is a guide at WoW Head. It involves running several mythic dungeons and a few short quests.
  • New Trial of Valor raid
    • A new 3 boss raid that opens two weeks after Patch 7.1. Again there is a guide at WoW Head that explains the quest chains and shows the loot.
  • New Suramar questline
    • Continue the Nightfallen quest chain with these new quests. They should also help with your Nightfallen reputation grind. See WoW Head’s guide.
  • More world quests
  • Blood of Sargeras trader
  • New Raiding with Leashes
    • Pets are available from Wrath of the Lich King raids: Ulduar, Trial of the Crusader, and Icecrown Citadel.
  • Class changes

A few updates for Feral Druids:

  • (Balance, Guardian, Feral) Druids how have Regrowth in place of Healing Touch.
    With this update, our Healing Touch Macro will need to be updated with Regrowth. Here is the new macro

    #showtooltip
     /console autounshift 0
     /use Regrowth
     /console autounshift 1
  • Activating Incarnation no longer triggers a global cooldown for any spec.
    This is a quality of life change I’ve wanted for two expansions. It’s frustrating that it comes at a time when Incarnation is not the talent of choice. A welcomed change none the less.

It appears that the farm in Mists of Pandaria (Sunsong Ranch) has been fixed also. I have been working my farm to collect the mats to craft some Sky Golem mounts to sell. They have been going for 100-110k. Mostly due to the price of herbs being high, and the ability to pick herbs in this mount without being dismounted. At the farm, the master plough was bugged only ploughing 1 square instead of 4, and there were other bugs with some of the other mechanics, pulling weeds etc. With the Blood of Sargeras trader coming with this patch, the price of herbs will likely drop through the floor, which means the price of the Sky Golem will likely drop. Hopefully not by much, maybe around to 60-70k. I’m two thirds of the way through the mats, so I will finish these batch off and see what the price is.

What are your thoughts on Patch 7.1? Too soon? Should have the problems it fixes been fixed before launch? Let me know what you think. Feel free to leave a comment on the post, send me an email at fileunderferal@gmail.com, follow me on twitter @Elamari_ or like and comment on the File Under Feral Facebook page http://www.facebook.com/FileUnderFeral.

~Elamari