Patch 6.0 is scheduled to be released this Wednesday (for those of us in Australia) which is the pre-expansion patch. This patch introduces all of the class mechanics, ability pruning, new spells and changes associated with the new expansion, as is the case with each pre-expansion patch.
Patch notes for the 6.0 PTR can be found here and WoW Head has some guides on the content of the patch as well as summaries of class changes. In this post I will attempt to cover / highlight the major changes for Feral Druid’s so you are prepared on Wednesday. I wont be covering every single change to every spell so be sure to read the patch notes for yourself. I will list the changes and have a discussion at the end.
There is a great guide over at the Fluid Druid for all of your stat weights, rotation, talents and glyphs for 6.0. I recommend checking it out as our stat priority has changed significantly.
Welcome to Part 2 of the Patch 6.0 Patch Notes. I decided to split the information up into two posts to make it easier to digest. Part 1 was posted a few days ago and covered General Changes, Button Bloat, Buffs and Debuffs and Class Changes. Part two will cover Racial Traits, Glyphs, Level 100 Talents and Perks. Part 2 covers Racial Traits, Glyphs, Level 100 Talents and Perks.
I’m going to try my hand at some news / patch notes posts and what better place to start than with the next expansions alpha notes. I will be focusing on the Feral Changes. Since there is such a large volume of information I have split it into two posts. Part 1 covers General Changes, Button Bloat, Buffs and Debuffs and Class Changes. Part 2 will cover Racial Traits, Glyphs, Level 100 Talents and Perks.
Now that Blizzcon has been and gone it is time now to see how my predictions went and my thoughts on the new World of Warcraft expansion Warlords of Draenor. There will be spoilers in this post, so if you don’t want anything to be ruined or would like to find out the information yourself MMO Champion has a recap over at their site.