The long awaited Legion talent guide is finally ready, for your enjoyment. While most of the post contains my personal views, there are some clear winners in terms of throughput, calculated by members of the community. I’ve put those as my recommendations. There are also some good guides discussing the changes as a whole in greater detail at:
So young kitten, you’re interested in the most challenging 5-man content that Warlords of Draenor has to offer? Well, you’ve come to the right place; I’m Cantor, guild leader of Omen on Emerald Dream EU, Mythic raider and 10 year veteran of World of Warcraft, and I’m here to guide you toward your dreams of those shiny, shiny Gold timed medals. I managed to take Cantor, my Feral Druid, through 9/9 Mists of Pandaria Challenge Modes in late 2013, and 8/8 Warlords Challenge Modes in April 2015.
What should I know?
Challenge Modes are intense, difficult, timed dungeons that reward a little gear, but mostly bragging rights.
Gear is scaled down to item level 630 (heroic dungeon blues). Gem sockets, tertiary stats and set bonuses don’t work in here, and the best way to gear up is just to chain-run heroics until you find pieces with the stat combo that you want; for Feral, this is crit and mastery. Crafting 3 pieces of WoD gear and using the re-roll items until you get the correct item suffix (Of The Peerless) is also a good way to do things.
The dungeons are basically the same as in Heroic, but either with mechanics added or the damage ramped up to insane levels.
Feral is one of the weakest DPS specs thanks to our abysmal AoE damage; Shadow Priests and Balance Druids also suffer, and Guardian Druids are one of the weaker tanks thanks to their total lack of utility abilities like Anti-Magic Zone, Army of the Dead, Heroic Leap, Roll, Breath of Fire and more; if you want an easy time, go Resto, as they are the strongest healers by a country mile thanks to their run-and-gun healing ability. But hey, we didn’t pick Feral for an easy ride did we?
Now that I have reached level 100 and have access to all of my abilities, spells and talents it’s time to look out how to place them on my bars. The purpose of this post is to show what my kindbindings are and give some tips for people looking to learn. I’m not going to go into ‘how to keybind‘ but I will link some articles for those who would like to read more.
Where I currently stand
I am still progressing from clicking to keybinding so I still have some spells that aren’t keybound e.g. my mount, Travel / Flight Forms, Mark of the Wild and others. I also use the addon Clique for spells that interact with raid frames like Rebirth, Remove Corruption, Soothe, Entangling Roots, Rejuvenation etc… This is mainly for easy targeting as Clique functions very similarly to mouse over macro’s but without the need for a keyboard press, bar space or target select + activation. I’ve talked about why I use Clique in greater detail and how to set it up in this post.
My keyboard set up
My keyboard is set up to have my core rotation, defensive abilities and some utility spells bound. Below is an image of a keyboard showing which buttons I have bound.
“The guys stopped deleting their Druids for long enough to realize that maybe Druids do have some awesome to bring to the table. In this episode Rob and Hend are joined by long time friend of the show and Feral Druid rockstar, Elamari! We get into the nitty gritty of Feral kitty talents, dps, and glyphs and even clear the air about DoT snap-shotting. We also learn that Mike Preach was wrong about Feral kittys and the level 100 talents are kind of awesome!”
Patch 6.0 is scheduled to be released this Wednesday (for those of us in Australia) which is the pre-expansion patch. This patch introduces all of the class mechanics, ability pruning, new spells and changes associated with the new expansion, as is the case with each pre-expansion patch.
Patch notes for the 6.0 PTR can be found here and WoW Head has some guides on the content of the patch as well as summaries of class changes. In this post I will attempt to cover / highlight the major changes for Feral Druid’s so you are prepared on Wednesday. I wont be covering every single change to every spell so be sure to read the patch notes for yourself. I will list the changes and have a discussion at the end.
There is a great guide over at the Fluid Druid for all of your stat weights, rotation, talents and glyphs for 6.0. I recommend checking it out as our stat priority has changed significantly.
Welcome to Part 2 of the Patch 6.0 Patch Notes. I decided to split the information up into two posts to make it easier to digest. Part 1 was posted a few days ago and covered General Changes, Button Bloat, Buffs and Debuffs and Class Changes. Part two will cover Racial Traits, Glyphs, Level 100 Talents and Perks. Part 2 covers Racial Traits, Glyphs, Level 100 Talents and Perks.
I am going to be very busy of the next few weeks to months with uni work so unfortunately posts may be few and far between. Hoping to churn out a few ideas I’ve got back logged. Here is a quick list of some changes I’d like to see for Feral’s in Warlords of Draenor.
The dev’s have said that they would like to address button bloat by pruning abilities that are not in your core rotation, are not fun abilities and don’t see much use. For Ferals I think this could mean that abilities like Innervate and Hurricane could become Resto / Boomkin only and I think Soothecould be removed from the game, but there are other options as I discussed in my enrage effects post. Additionally with the removal of spells requiring positional requirements I can see something happening with Shred and Ravage.