Legion Patch 7.2 Survival Guide

First I would like to apologise for the lack of content. Real life has been happening a lot lately.

Patch 7.2 goes live tomorrow. This post will cover just the changes relating to Feral Druids. As usual, MMO Champion has a detail on all of the patch features, WoW Head has survival guide up, and there is a good summary guide of things to do on Reddit that I recommend. As always, be sure to check out the Fluid Druid.

Feral Changes
Very few changes to Feral. As to be expected, there are some buffs (poor scaling) and a few legendary changes.

  • Feral Druids now deal 4% more damage with Rake, Shred, Swipe, Thrash, Brutal Slash, Moonfire, Ferocious Bite, Ashamane’s Frenzy, and Rip.A 4% buff isn’t very much, but at least it applies to all abilities and not favouring direct damage over damage over time.
  • PVP
    • Bloodletter’s Frailty increases the damage you deal to the target by 15% in PvP.

Legendary Changes

  • All Specs
    • Sephuz’s Secret – Now always grants 10% increased movement speed and 2% Haste. When triggered, this bonus is increased to the current values of 70% movement speed and 25% Haste. The 10% movement speed bonus now stacks with other movement speed bonuses.This legendary is interesting. It was originally a ‘utility’ legendary, but with the buffs it should be closer to par. These buffs should make it more competitive without having to use interrupts and stuns on-cooldown to trigger the proc.
    • Ekowraith, Creator of Worlds – Now has an additional 658 Haste (@ ilvl 940) as a third bonus secondary stat.It’s a shame that haste is so bad for Feral’s. That said, this tier set having 6 pieces give you more flexibility to keep your 4-set bonus and mix-n-match legendaries. At ilvl 940 (after upgrades) it’s not too bad in stats alone.
    • Added new craftable Legendary items
      •  Demon Hunter, Druid, Monk, Rogue – Boots) The Sentinel’s Eternal Refuge

        As far as legendaries go, this one is not too bad in pure stats. Mastery and crit are the top two for Feral. The three gem sockets lets you double down on the mastery. However the movement speed is pure utility with tenuous throughput.
  • Feral Specific
    • Chatoyant Signet – Now also increases your Energy regeneration by 5%.More energy seems like it would be good. But if you spam your abilities and are constantly waiting for energy to regenerate, your final cap doesn’t matter. This legendaries requires you to play restrained and really concentrate on your energy management. The buff to energy generation helps offset the downtime from pooling.
    • Fiery Red Maimers – Now also causes your next Maim to cost no Energy.

Now you are aware of the changes it’s time to focus on content. As far as PVE is concerned, make sure that:

  •  Assault on the Broken Shore – Setting Up your Base and Unlocking 7.2 Hub.
  • Unlocking AK 26 – Seeking Lost Knowledge
  • Unlocking your Empowered Traits

Be sure to check out the guides on Reddit, and Icy Veins. See you in Patch 7.2.

~Elamari

Legion Feral Druid Talent Review

The long awaited Legion talent guide is finally ready, for your enjoyment. While most of the post contains my personal views, there are some clear winners in terms of throughput, calculated by members of the community. I’ve put those as my recommendations. There are also some good guides discussing the changes as a whole in greater detail at:

On with the show!

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Legion Pre-expansion Patch Survival Guide

The Legion pre-expansion patch has been announced for July 19, this Wednesday. As with all pre-expansion patches, we will have access to most of the features of the expansion except for being able to level past level 100, artifact weapons, and the new zones. For the Legion pre-patch this means you will get:

  • New wardrobe transmog system
  • New UI changes
  • Class changes – spells, talents and glyphs
  • Stat changes
  • Pre-expansion event – Demon invasions.

In this post I’m only going to cover changes relevant to Feral Druids. WoW Head has a full guide to the pre-patch and the latest PTR patch notes at battle.net.

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Legion Beta: Build 20740 Feral Spell Changes

The Legion beta has been data mined and some of the changes are out. Check out WoW Head for the full listing. Because there is so much information, I’ve broken it up into several posts. This post is about spell changes. The other ones are on Druid Affinities and Feral Talents.  As always check out the Fluid Druid Forums for good spec discussion.

Highlights

  • Major Glyphs removed – Makes sense. They were very set and forget for Feral. Just make them baseline (I’m looking at you Glyph of Stampeding Roar).
  • Raid buffs like Mark of the Wild, Blessing of Might appear to be removed.

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Legion Class Preview Series: Feral Druid

It was announced at Blizzcon 2015 that after the convention, the Devs would be releasing a series of blogs about each spec indicating their design direction. These blogs were to come out on a schedule in the days following Blizzcon, with Druids being published on the 11th November with Warriors and Monks.

In the coming days, we’ll be sharing more details about the direction of each class in Legion, discussing their updated designs and sharing a look at their core combat abilities. It’s important to note that the base spells of a specialization represent a foundation upon which talents and Artifact traits will be built. Talents in particular will add a tremendous amount of depth—in Legion we’re quadrupling the number of spec-specific talents, which reinforce the distinction between specializations giving players interesting ways to customize their characters to suit their play styles.”

~ Legion Class Preview Series Overview

These are blogs are in addition to the information already released about artifact weapons, which I have already written about.

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Blizzcon 2015 – Feral Druid Artifact Weapons

For those of you who were not aware, Blizzcon is currently on this weekend and we have out first bit of Legion news – Feral Druid Artifact Weapons, the Fangs of Ashamane

The massive gray panther Ashamane, one of the first Wild Gods, was one of many to answer the call of the demigod Cenarius and defend the world of Azeroth during the War of the Ancients. She fell in battle against the Legion, but saved countless lives in the process. A great shrine was built in her honor in Val’sharah, and her fangs were adorned and put on display there. It is said they still carry much of her power.

http://us.battle.net/wow/en/blog/19950403/

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Feral Druid Tips for Hellfire Citadel Part 2

Time for part 2 of Hellfire Citadel. Check out Part 1 if you haven’t seen it yet. Don’t forget to check out the strategy conversations over at the Fluid Druid.

Shadow-Lord Iskar
Solid single target fight for the most part. If you get targeted with Fel Chakram you can use Skull Bash to get back to the boss after it targets you. In my team we had the melee just run back behind the boss. Using a combination of Dash, Stampeding Roar and Skull Bash, it is possible to stay on the boss while you have Phantasmal Winds. If your group is good at passing the Eye of of Anzu it shouldn’t be a problem. There is a really useful addon called Iskar Assist that can help with the passing of the Eye of Anzu. It’s basically a set of raid frames that shows the buffs debuffs and you just left click on the players unit frame of who you want to pass it too. It’s much simpler and faster than targeting the person and using the extra action button.

Iskar Assist

This addon lets you pass the Eye of Iskar simply by left clicking on the unit frame that has the blue clouds on it and lets you know who is holding the eye via an icon.

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