First I would like to apologise for the lack of content. Real life has been happening a lot lately.
Patch 7.2 goes live tomorrow. This post will cover just the changes relating to Feral Druids. As usual, MMO Champion has a detail on all of the patch features, WoW Head has survival guide up, and there is a good summary guide of things to do on Reddit that I recommend. As always, be sure to check out the Fluid Druid.
The long awaited Legion talent guide is finally ready, for your enjoyment. While most of the post contains my personal views, there are some clear winners in terms of throughput, calculated by members of the community. I’ve put those as my recommendations. There are also some good guides discussing the changes as a whole in greater detail at:
The Legion pre-expansion patch has been announced for July 19, this Wednesday. As with all pre-expansion patches, we will have access to most of the features of the expansion except for being able to level past level 100, artifact weapons, and the new zones. For the Legion pre-patch this means you will get:
New wardrobe transmog system
New UI changes
Class changes – spells, talents and glyphs
Pre-expansion event – Demon invasions.
In this post I’m only going to cover changes relevant to Feral Druids. WoW Head has a full guide to the pre-patch and the latest PTR patch notes at battle.net.
The Legion beta has been data mined and some of the changes are out. Check out WoW Head for the full listing. Because there is so much information, I’ve broken it up into several posts. This post is about spell changes. The other ones are on Druid Affinities and Feral Talents. As always check out the Fluid Druid Forums for good spec discussion.
Major Glyphs removed – Makes sense. They were very set and forget for Feral. Just make them baseline (I’m looking at you Glyph of Stampeding Roar).
Raid buffs like Mark of the Wild, Blessing of Might appear to be removed.
It was announced at Blizzcon 2015 that after the convention, the Devs would be releasing a series of blogs about each spec indicating their design direction. These blogs were to come out on a schedule in the days following Blizzcon, with Druids being published on the 11th November with Warriors and Monks.
“In the coming days, we’ll be sharing more details about the direction of each class in Legion, discussing their updated designs and sharing a look at their core combat abilities. It’s important to note that the base spells of a specialization represent a foundation upon which talents and Artifact traits will be built. Talents in particular will add a tremendous amount of depth—in Legion we’re quadrupling the number of spec-specific talents, which reinforce the distinction between specializations giving players interesting ways to customize their characters to suit their play styles.”
For those of you who were not aware, Blizzcon is currently on this weekend and we have out first bit of Legion news – Feral Druid Artifact Weapons, the Fangs of Ashamane
The massive gray panther Ashamane, one of the first Wild Gods, was one of many to answer the call of the demigod Cenarius and defend the world of Azeroth during the War of the Ancients. She fell in battle against the Legion, but saved countless lives in the process. A great shrine was built in her honor in Val’sharah, and her fangs were adorned and put on display there. It is said they still carry much of her power.
Time for part 2 of Hellfire Citadel. Check out Part 1 if you haven’t seen it yet. Don’t forget to check out the strategy conversations over at the Fluid Druid.
Solid single target fight for the most part. If you get targeted with Fel Chakram you can use Skull Bash to get back to the boss after it targets you. In my team we had the melee just run back behind the boss. Using a combination of Dash, Stampeding Roar and Skull Bash, it is possible to stay on the boss while you have Phantasmal Winds. If your group is good at passing the Eye of of Anzu it shouldn’t be a problem. There is a really useful addon called Iskar Assist that can help with the passing of the Eye of Anzu. It’s basically a set of raid frames that shows the buffs debuffs and you just left click on the players unit frame of who you want to pass it too. It’s much simpler and faster than targeting the person and using the extra action button.
This addon lets you pass the Eye of Iskar simply by left clicking on the unit frame that has the blue clouds on it and lets you know who is holding the eye via an icon.