Patch 7.1.5 goes live today. It brings with it a lot updates and new content. This post will cover just the changes relating to Feral Druids. As usual, MMO Champion has a detail on all of the patch features. Icy Veins has a video and a post about the changes, and WoW Head has survival guide up.
Feral Changes Most of the changes are buffs, which is always a good thing. However there are a few nerfs. Talent choices remain the same and our spell priority (rotation) stays the same.
Each artifact weapon has a hidden appearance associated with it. This post will cover how to obtain the Feral Druid hidden appearance.
I would like to acknowledge the comment contributors at WoW Head for this in depth detail which greatly helped me. I am also not the original author of the macros and scripts in this post. Credit to the authors in the comments at WoW Head.
What is the Feral Druid hidden artifact appearance?
Feral Druids get what is called Feather of the Moonspirit. It is a bird like appearance complete with feathers and a beak for your Cat Form. Pretty much identical to the cat mobs in Azsuna.
The Feral Druid hidden artifact appearance – Feather of the Moonspirit. (Image source: WoW Head)
Sometimes when a item drops it can be difficult to tell if it’s an upgrade over your currently equipped item. Especially if the secondary stats are different. Maybe haste is your best stat, and is on your current gear, and the new item has crit, which isn’t as good as haste, but the item also has more main stats. How do you tell if it is really an upgrade?
Luckily, there is a way to mathematically calculate if this new item is a true upgrade over you current gear i.e. increase your throughput. It is done using stat weights and some simple multiplication and addition.
I find that throughout an expansion I have to keep looking up the same information because I keep forgetting it. The aim of this post is to create a quick reference guide that I can refer back to, without the need to go searching through the internet. This post is current as of Patch 7.1.
Activating Incarnation no longer triggers a global cooldown for any spec.
This is a quality of life change I’ve wanted for two expansions. It’s frustrating that it comes at a time when Incarnation is not the talent of choice. A welcomed change none the less.
It appears that the farm in Mists of Pandaria (Sunsong Ranch) has been fixed also. I have been working my farm to collect the mats to craft some Sky Golem mounts to sell. They have been going for 100-110k. Mostly due to the price of herbs being high, and the ability to pick herbs in this mount without being dismounted. At the farm, the master plough was bugged only ploughing 1 square instead of 4, and there were other bugs with some of the other mechanics, pulling weeds etc. With the Blood of Sargeras trader coming with this patch, the price of herbs will likely drop through the floor, which means the price of the Sky Golem will likely drop. Hopefully not by much, maybe around to 60-70k. I’m two thirds of the way through the mats, so I will finish these batch off and see what the price is.
The long awaited Legion talent guide is finally ready, for your enjoyment. While most of the post contains my personal views, there are some clear winners in terms of throughput, calculated by members of the community. I’ve put those as my recommendations. There are also some good guides discussing the changes as a whole in greater detail at:
The Legion pre-expansion patch has been announced for July 19, this Wednesday. As with all pre-expansion patches, we will have access to most of the features of the expansion except for being able to level past level 100, artifact weapons, and the new zones. For the Legion pre-patch this means you will get:
New wardrobe transmog system
New UI changes
Class changes – spells, talents and glyphs
Pre-expansion event – Demon invasions.
In this post I’m only going to cover changes relevant to Feral Druids. WoW Head has a full guide to the pre-patch and the latest PTR patch notes at battle.net.