So you think you can PVP? – Guest blog Feral PVPer Ðaiquir on Frostmourne-US

Up for some PVP and all that Jazz? If yes then you’ve come to the right place… or you just want to hear some lunatic to blab on about how fun PVP as a Feral Druid can be then you have also come to the right place. So let’s get into it!

I’m Ðaiquiri from the server Frostmourne-US and I’ve been PVPing as Feral since the beginning of The Wrath of the Lich King. I have never been bored with the Feral Druid play style whether it is battlegrounds, rated battlegrounds, arenas or World PVP. Having been an active member of Gundrak’s number one RBG group (Pinoy Guild on Gundrak) and also just being that person that helps others just to get there weekly caps with arenas I’ve had my fair share of PVP.

Let’s face it Feral’s have been a little bit up and down when it comes to PVP in the last couple of expansions; with the whole no more Bear-Catting case, originally being able to shift out of snares – then not being able to – then being able to shift out of snares again, it would seem that Feral’s are on par with Warriors when it comes to ups and downs in the PVP department. Then again popping all your defensive cooldowns + Frenzied Regeneration + Bear Form was a little bit ridiculous since holding up an entire team felt like being cuddled by a poltergeist.

Also I think it’s probably good to make a point that I have never done a blog for this sort of thing ever and that I probably sound like some crazed role player from Moonguard faffing about in The Goldshire Inn. Anyway, on with the show.

Shape Shifting
The first thing I want to discuss is the key factor that keeps squishy Kitties from dying, and that is knowing when and what form to shift into at the right time when the situation suits best. Keep in mind that while being able to shift into Bear /Cat/Caster or Travel Form (only for Flag carrying! I’m looking at you Resto druids) it will only be effective at one sole thing. So let’s have a quick rundown on which forms to shift into depending on the situation.

You’re obviously going to be using this a lot since this is what’s going to kill that cheeky Mage or Hunter that is kiting you. Shifting in and out of Cat Form using the cancel Cat Form macro and keeping your opponent smothered by using your speed to apply constant pressure will give you no down time on your DPS.

Now a massive part to keeping alive as a Feral is the healing. Taking the Ysera’s Gift, Nature’s Vigil and using your Predatory Swiftness procs for Healing Touch is what will be keeping you a live 90% of the time.

This is the “oh crap” form and only really effective to a Feral Druid when used with the Might of Ursoc spell. Using this when fighting Warriors, Rogues, Monks and Hunters is an effective way to survive their burst damage. Some people use Heart of the Wild talent and while that can be viable I personally feel that just using Might of Ursoc + Bear Form is far more reliable than placing your cards on a 6 minute cooldown.

You want to make it a point that you hardly ever get caught in this form and if you do just pop a Rejuvenation and go Bear Form because you’re going to get wailed on. You can also use Nature’s Grasp and run for it, or if you have a friend nearby to just wild charge towards then going Kitty and start cheesing it. Personally I like combing Ursol’s Vortex with Dash as a means of putting some distance between you and the attacker.

Pro tip: Dash can be activated from Caster Form, automatically shifting you into Cat Form.

Just use this for carrying flags and don’t forget to your snare clear macro.

Top Priority – ALWAYS have Savage Roar up no matter what. The Glyph of Savagery will help you a lot of with this.

As with most situations you want to get the jump on your victim. Like a Rogue you want to be fast and make them panic so starting with a Pounce and quickly applying Rake and a 5 combo point Rip. This will give you a big head start. In addition this will give you a guaranteed Predatory Swiftness proc for a Healing Touch or an Entangling Roots.

Now if this is a ranged/caster you are wailing on, you’re going to want to keep them right where you want them. The Ursol’s Vortex & Force of Nature (Treants) talents are great keeping them rooting in place. For Feral, the Treants summoned by Force of Nature talent will use Entangling roots. Follow this up with a Typhoon to knock them back a little further followed by another Treant is going to be very effective at stopping their retreat and allow you much more damage uptime. This kind of strategy is good for separating a healer from a pack.

Keeping your Rake and 5 combo point Rip up is going to be where most of the damage is going to come from so if you have these up just fill in with some Mangles and 5 combo point Maim’s when Rip is up and this should do the job 99% of the time and only using 5point Ferocious Bites account for the other 1%. Never go for any finishers with less than 5 combo points. Your damage will suffer and there is a reduced chance to proc Predatory Swiftness.


Tier 1 – Wild Charge is a no brainer for PVP;

  • it’s a gap closer in Cat Form
  • a get away in Caster Form (similar to a Warrior’s Intervene)
  • a charge in Bear Form
  • And great at annoying your friends with underwater quests since you can just scarper on ahead as a fish.

Tier 2 – Ysera’s Gift is probably one of the most ridiculous talents Druids have been given. It constantly heals you or a friend if you are at max health with out any management.

Tier 3 – Typhoon may not be as good as a Shaman’s Thunderstorm or a Hunter’s glyphed Explosive Trap but it is still extremely useful when it comes to hindering other people or even entire teams from advancing in certain situations. Pairing this with Ursol’s Vortex gives you an incredible amount of control when it comes to keeping people where you want them. Or just pushing people off the side of a cliff for an easy kill e.g. Lumber Mill in Arathi Basin.

Tier 4 – Instead of following the crowd and going for Incarnation (which yes I see the value since it’s very bursty and great for getting in a couple of sneaky pounces), I feel Force of Nature is better for PVP. Being able to keep things where you want is incredibly effective and since it has 3 charges on a 15 second cooldown it feels like it’s always there to be used. Its uses are valuable in almost any situation; after a Mage Blinks or a Hunter Disengages or stopping someone on a mount.

Tier 5 – Changing up between Mighty Bash when doing arenas or dueling and Ursol’s Vortex for BG’s/RBG’s. Being able to slow down teams is pretty much as descriptive as this sentence needs to be since I’ve practically campaigned for Ursol’s Vortex already.

Tier 6 - Nature’s Vigil is the way to go. Its small cooldown plus its damage & healing capabilities are incredibly useful for handling a fair amount of incoming damage and helping with dishing it out. It just seems like a win-win situation so take the talent.

Gems and Enchants
It’s pretty much the same as PVE so check Icy Veins.

Reforging & Stat Priority
MASTERY! Obviously after gemming and getting the 3% PVP cap for both hit and expertise, you want to reforge everything to mastery. Sounds a bit silly to just put your cards on mastery but when it comes to bleeds your going to want hitting as hard as possible. Seeing someone trying to run off those bleeds you chucked on them
a little while back then eventually dying from them is pretty satisfying.

I only really use one major macro and that is the snare clear macro but besides that here is a list of my unflattering macros.

Cat Form Snare Clear:

 /Cast !Cat Form

Bear Form Snare Clear:

/Cast !Bear Form

Travel Form Snare Clear:

/Cast !Travel Form

(Note that while I’m sure you can snare clear as a Boomkin I have never been a Boomkin so I can’t confirm that side and that also this snare clear does not apply to caster form).

Now for my Burst/Defensive macro I use a Vermin’s Bite potion so if you can stack up on those it really makes a difference.

Burst/Defensive Macro

/Cast Berserk
/Cast Survival Instincts
/Use Virmen's Bite Potion

(And a triggered agi pvp trink if you like)

While this is a Burst/Defensive macro and pinning too much on a single moment may be risky this approach seems to be best as your not going to be too much of a glass cannon. (Also Berserk and Survival Instincts share the same CD so it’s really quite handy that way).

Final Thoughts
Feral is one of those classes that takes dedication and time to master but when you hit the point where you feel comfortable speeding around the Battleground or prowling on some Rogue that accidentally came out of stealth, Your going to be rewarded with fast and ridiculous amounts of fun.

Now after all this inarticulate nonsense which hopefully you’ve gained something from I want to thank Elamari for letting me talk about how you can have fun with Feral PVP, because if your not having fun with PVP then why do it? Every battleground, arena or duel should be fun and even if you lose or die embarrassingly you at least learned something or had a hell of a lot of fun doing it. Feral is one of those classes that takes dedication and time to master but when you hit the point where you feel comfortable speeding around the battleground or prowling on some Rogue that accidentally came out of stealth, you’re going to be rewarded with fast and ridiculous amounts of fun.

So Thanks for reading my little piece on Feral PVP. I’m sure there are parts I missed out or maybe don’t even know about the Feral class I’m sure you will let me know. Here’s a link of my armoury if you want your socks not really knocked off.

If you have any questions or would like to contact me or even add me on Real ID you can do that by emailing me at:

Patch 6.0 Patch Notes – Warlords of Draenor (Part 2)

Welcome to Part 2 of the Patch 6.0 Patch Notes. I decided to split the information up into two posts to make it easier to digest. Part 1 was posted a few days ago and covered General Changes, Button Bloat, Buffs and Debuffs and Class Changes. Part two will cover Racial Traits, Glyphs, Level 100 Talents and Perks. Part 2 covers Racial Traits, Glyphs, Level 100 Talents and Perks.

MMO Champion has the write up of all the changes for all classes and specs. The Inc Bear has the Guardian write up and there is some good discussion over at The Fluid Druid Forums for Ferals.

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Patch 6.0 Patch Notes – Warlords of Draenor (Part 1)

I’m going to try my hand at some news / patch notes posts and what better place to start than with the next expansions alpha notes. I will be focusing on the Feral Changes. Since there is such a large volume of information I have split it into two posts. Part 1 covers General Changes, Button Bloat, Buffs and Debuffs and Class Changes. Part 2 will cover Racial Traits, Glyphs, Level 100 Talents and Perks.

MMO Champion has a write up of all the changes for all classes and specs. The Inc Bear has the Guardian write up and there is some good discussion over at The Fluid Druid Forums for Ferals.

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Warlords of Draenor Wish List

I am going to be very busy of the next few weeks to months with uni work so unfortunately posts may be few and far between. Hoping to churn out a few ideas I’ve got back logged. Here is a quick list of some changes I’d like to see for Feral’s in Warlords of Draenor.

Button Bloat
The dev’s have said that they would like to address button bloat by pruning abilities that are not in your core rotation, are not fun abilities and don’t see much use. For Ferals I think this could mean that abilities like Innervate and Hurricane could become Resto / Boomkin only and I think Soothe could be removed from the game, but there are other options as I discussed in my enrage effects post. Additionally with the removal of spells requiring positional requirements I can see something happening with Shred and Ravage.

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Cat Nap #7 – Final Boss TV Talks Guardian Druids

While I have been predominately in a DPS roll as of lately, I still tank from time and time and try to stay up to date on all things Guardian. As such, Final Boss TV episode 33 will feature Guardian Druids Arielle and Buraan from The Inconspicuous Bear. The episode will air on March 16 at Final Boss TV and I have some questions I have sent into the show for them to discuss.

Final Boss TV logo

Final Boss also did a Feral Druid episode. I sent in some questions and you can view the episode on YouTube. Most of my questions were answered in the after show.

Unfortunately my questions were not directly answered. However they were used to build the show notes and are answered during the main show and after show. I Tweeted @FinalBossTV and they explained what happened and all is good.

Final Boss TV Twitter reply

Final Boss TV’s reply to my question on Twitter.

1. How much utility would you like to be able to cast in form e.g Tranquility in Bear Form?

2. Suggestions to smooth our rage generation? Currently it’s tied to crit and very spikey. Poor generation at low gear levels, crit capping at high gear levels. Soul of the Forest helps with this now but are there any changes you would like to see for “smoother” generation?

3. Button bloat – I feel that Bear Hug is “useless” and unnecessary. Thoughts on this spell and any others that may contribute to button bloat / spells that could be removed e.g. Innervate.

4. Thoughts on Symbiosis? I found that Bone Shield was probably the best defensive CD. The Monks dodge one felt like it made no difference. Consecration was good for adds and DPS and we all know lightning shield was the best passive dps increase. Suggestions to make it more appealing to Guardians? Should Guardians receive a defensive CD from all classes? Evasion would have been better than Feint, especially given its rage cost from Rogues for example.

5. Are there any abilities you would like to see baseline? I would like the Glyph of Stampeding Roar baseline – It seems stupid that a raid wide CD has such a short default range and that we have to use a glyph for it to be effective. Combining this glyph with the spell to be baseline (probably Feral and Guardian only) would free up a glyph slot for more interesting choices.

6. New mastery. Thoughts on what we might see? Something that interacts with Maul or something that scales / interacts with SD or FR? Additionally, do you think that the Tooth and Claw proc will stay in or be removed?

If you have questions you can submit questions through their website or email questions to them at

Hope you are feeling refreshed after our Cat Nap.


Brawler’s Guild Ranks 8 & 9

Patch 5.3 changed the existing structure of the Brawler’s Guild by removing the old rank 8 bosses to their own rank and adding two additional ranks. There is a comprehensive guide written by kaiadam on the Fluid Druid Forums for ranks one through to the old rank 8. However there isn’t a guide for the new rank 8 and rank 9. Today’s post I will aim to offer some insight, hints and tips into these ranks. WoW Head has a good summary of each bosses abilities that is worth reading. I won’t be explicitly explaining all boss mechanics here.

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Feral Druid Guide to Farming Bloody Coins

The end of expansion doldrums are fast approaching. One of the goals on my bucket list is to collect 200 mounts before the end of the expansion. The first one I tackled was collecting 500 Bloody Coins for the Ashhide Mushan Beast mount. My logic being that it is going to be easiest while the content is current. I can’t image many people hanging out on the Timeless Isle once Warlords of Draenor arrives. I live tweeted my final 10 coins a few weeks back when I earned the achievement. Today’s post is a bit of a guide as to how I went about collecting the Bloody Coins.

Censer tool tip

Are you prepared for the grind? Make yourself familiar with this bad boy. [Image modified from WoW Head]

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